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Entity Appearance

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Entity Appearance

This section specifies the 32-bit enumeration for the Entity Appearance field in the Entity State PDU. This field is kind and domain specific, and as applicable, specific bits are designated to common bit locations.

The following sections describe the specific bit definitions for all entity kinds. The Entity-Kind field is found in the Entity-Type Record, as defined in IEEE 1278.1-1995. Entity-kind values are defined in section 4.2.1 of this document.



4.3.1 Platform Kind

4.3.1.1 Platforms of the Land Domain

The bits of the Entity Appearance field for land platforms are defined as follows:

Name Bits Purpose

Paint 0 Describes the paint scheme of an entity

Scheme 0 - Uniform color

1 - Camouflage

Mobility 1 Describes characteristics of mobility kill

0 - No mobility kill

1 - Mobility kill

Fire Power 2 Describes characteristics of fire-power kill

0 - No fire-power kill

1 - Fire-power kill

Damage 3-4 Describes the damaged appearance of an entity

0 - No damage

1 - Slight damage

2 - Moderate damage 13513m1210n

3 - Destroyed

Smoke 5-6 Describes status or location of smoke emanating from an entity 0 - Not smoking

1 - Smoke plume rising from the entity

2 - Entity is emitting engine smoke

3 - Entity is emitting engine smoke, and smoke plume is rising from the entity

Trailing 7-8 Describes the size of the dust cloud trailing effect for the Effects entity 0 - None

1 - Small

2 - Medium

3 - Large

Hatch 9-11 Describes the state of the primary hatch

0 - Not applicable

1 - Primary hatch is closed

2 - Primary hatch is popped

3 - Primary hatch is popped and a person is visible under hatch

4 - Primary hatch is open

5 - Primary hatch is open and person is visible

6-7 Unused

Head 12 Describes whether Head Lights are on or off.

Lights 0 - Off

1 - On

Tail 13 Describes whether Tail Lights are on or off.

Lights 0 - Off

1 - On

Brake 14 Describes whether Brake Lights are on or off.

Lights 0 - Off

1 - On

Flaming 15 Describes whether flames are rising from an entity

0 - None

1 - Flames present

Launcher 16 Describes the elevated status of the platform's primary launcher

0 - Not raised

1 - Raised

Camouflage 17-18 Describes the type of camouflage

Type 0 - Desert camouflage

1 - Winter camouflage

2 - Forest camouflage

3 - Unused

Concealed 19 Describes the type of concealment

0 - Not concealed

1 - Entity in a prepared concealed position (with netting, etc.)

20 Unused

Frozen Status 21 Describes the frozen status of a Land Entity

0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e. should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data received from the frozen entity)

Power-plant 22 Describes the power-plant status of platform

Status 0 - Power plant off

1 - Power plant on

State 23 Describes the state of a Land Entity

0 - Active

1 - Deactivated

Tent 24 Describes the status of a tent extension

0 - Not extended

1 - Extended

Ramp 25 Describes the status of a ramp

0 - Up

1 - Down

Blackout 26 Describes whether Blackout Lights are on or off.

Lights 0 - Off

1 - On

Blackout 27 Describes whether Blackout Brake Lights are on or off.

Brake Lights 0 - Off

1 - On

Spot 28 Describes whether Spot Lights are on or off.

Lights 0 - Off

1 - On

Interior 29 Describes whether Interior Lights are on or off.

Lights 0 - Off

1 - On

Surrender 30 Describes the surrender state of the vehicle occupants

State 0 - Not surrendered

1 - Surrender

Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not

0 - Not Masked / Not Cloaked

1 - Masked / Cloaked

4.3.1.2 Platforms of the Air Domain

The bits of the Entity-Appearance field for air platforms are defined as follows:

Name Bits Purpose

Paint 0 Describes the paint scheme of an entity

Scheme 0 - Uniform color

1 - Camouflage

Propulsion 1 Describes characteristics of Propulsion kill

0 - No Propulsion kill

1 - Propulsion kill

2 Unused

Damage 3-4 Describes the damaged appearance of an entity

0 - No damage

1 - Slight damage

2 - Moderate damage 13513m1210n

3 - Destroyed

Smoke 5-6 Describes status or location of smoke emanating from an

0 - Not smoking

1 - Smoke is trailing the entity

2 - Entity is emitting engine smoke

3 - Entity is emitting engine smoke, and smoke is trailing the entity

Trailing 7-8 Describes the size of the contrails or ionization trailing effects

Effects from an entity

0 - None

1 - Small

2 - Medium

3 - Large

Canopy 9-11 Describes the state of the canopy

0 - Not applicable

1 - Canopy is closed

2-3 - Unused

4 - Canopy is open

5-7 - Unused

Landing 12 Describes whether Landing Lights are on or off.

Lights 0 - Off

1 - On

Navigation 13 Describes whether Navigation Lights are on or off.

Lights 0 - Off

1 - On

Anti-Collision 14 Describes whether Anti-Collision Lights are on or off.

Lights 0 - Off

1 - On

Flaming 15 Describes whether flames are trailing from an entity

0 - None

1 - Flames present

Afterburner 16 Describes the status of an air platform's afterburner

0 - Afterburner not on

1 - Afterburner on

17-20 Unused

Frozen Status 21 Describes the frozen status of a air platform

0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

Power-plant 22 Describes the power-plant status of platform

Status 0 - Power plant off

1 - Power plant on

State 23 Describes the state of a air platform

0 - Active

1 - Deactivated

Formation 24 Describes whether Formation Lights are on or off.

Lights 0 - Off

1 - On

25-27 Unused

Spot 28 Describes whether Spot Lights are on or off.

Lights 0 - Off

1 - On

Interior 29 Describes whether Interior Lights are on or off.

Lights 0 - Off

1 - On

30-31 Unused

4.3.1.3 Platforms of the Surface Domain

The bits of the Entity -Appearance field for surface platforms are defined as follows:

Name Bits Purpose

Paint 0 Describes the paint scheme of an entity

Scheme 0 - Uniform color

1 - Camouflage

Mobility 1 Describes characteristics of mobility kill

0 - No mobility kill

1 - Mobility kill

2 Unused

Damage 3-4 Describes the damaged appearance of an entity

0 - No damage

1 - Slight damage

2 - Moderate damage 13513m1210n

3 - Destroyed

Smoke 5-6 Describes status or location of smoke emanating from an entity

0 - Not smoking

1 - Smoke plume rising from the entity

2 - Entity is emitting engine smoke

3 - Entity is emitting engine smoke, and smoke plume is from the entity

Trailing 7-8 Describes the size of the wake trailing effect for the entity.

effects 0 - None

1 - Small

2 - Medium

3 - Large

9-11 Unused

Running 12 Describes whether Running Lights are on or off.

Lights 0 - Off

1 - On

13-14 Unused

Flaming 15 Describes whether flames are rising from an entity

0 - None

1 - Flames present

16-20 Unused

Frozen Status 21 Describes the frozen status of a Surface platform

0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

Power-plant 22 Describes the power-plant status of platform

Status 0 - Power plant off

1 - Power plant on

State 23 Describes the state of a Surface platform

0 - Active

1 - Deactivated

24-27 Unused

Spot 28 Describes whether Spot Lights are on or off.

Lights 0 - Off

1 - On

Interior 29 Describes whether Interior Lights are on or off.

Lights 0 - Off

1 - On

30-31 Unused

4.3.1.4 Platforms of the Subsurface Domain

The bits of the Entity-Appearance field for subsurface platforms are defined as follows:

Name Bits Purpose

Paint 0 Describes the paint scheme of an entity

Scheme 0 - Uniform color

1 - Camouflage

Mobility 1 Describes characteristics of mobility kill

0 - No mobility kill

1 - Mobility kill

2 Unused

Damage 3-4 Describes the damaged visual appearance of an entity

0 - No damage

1 - Slight damage

2 - Moderate damage 13513m1210n

3 - Destroyed

Smoke 5-6 Describes status or location of smoke emanating from an entity

0 - Not smoking

1 - Smoke plume rising from the entity

2 - 3 Unused

7-8 Unused

Hatch 9-11 Describes the state of the hatch

0 - Not applicable

1 - Hatch is closed

2 - 3 Unused

4 - Hatch is open

5 - 7 Unused

Running 12 Describes whether Running Lights are on or off.

Lights 0 - Off

1 - On

13-14 Unused

Flaming 15 Describes whether flames are rising from an entity

0 - None

1 - Flames present

16-20 Unused

Frozen 21 Describes the frozen status of a subsurface platform

Status 0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

Power-plant 22 Describes the power-plant status of a subsurface platform

Status 0 - Power plant off

1 - Power plant on

State 23 Describes the state of a subsurface platform

0 - Active

1 - Deactivated

24-31 Unused

4.3.1.5 Platforms of the Space Domain

The bits of the Entity-Appearance field for space platforms are defined as follows:

Name Bits Purpose

Paint 0 Describes the paint scheme of an entity

Scheme 0 - Uniform color

1 - Camouflage

Mobility 1 Describes characteristics of mobility kills

0 - No mobility kill

1 - Mobility kill

2 Unused

Damage 3-4 Describes the damaged visual appearance of an entity

0 - No damage

1 - Slight damage

Smoke 5-6 0 - Not smoking

1 - Smoke plume rising from the entity

2 - 3 Unused

7-14 Unused

Flaming 15 Describes whether flames are rising from an entity

0 - None

1 - Flames present

16-20 Unused

Frozen 21 Describes the frozen status of a space platform

Status 0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

Power-plant 22 Describes the power-plant status of a space platform

Status 0 - Power plant off

1 - Power plant on

State 23 Describes the state of a space platform

0 - Active

1 - Deactivated

24-31 Unused

Munition Kind

The bits of the Entity-Appearance field for munitions are defined as follows:

Name Bits Purpose

0-6 Unused

Trailing 7-8 Describes the size of the vapor trail trailing effect for the effects entity

0 - None

1 - Small

2 - Medium

3 - Large

9 - 14 Unused

Flaming 15 Describes whether flames are rising from an entity

0 - None

1 - Flames present

Launch flash 16 Describes the presence of a guided munition's launch flash

0 - No launch flash present

1 - Launch flash present

17 - 20 Unused

Frozen 21 Describes the frozen status of a guided munition

Status 0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

Power-plant 22 Describes the power-plant status of a guided munition

Status 0 - Power plant off

1 - Power plant on

State 23 Describes the state of a guided munition

0 - Active

1 - Deactivated

24-30 Unused

Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not

0 - Not Masked / Not Cloaked

1 - Masked / Cloaked

4.3.3 Life Forms Kind

The bits of the Entity -Appearance field for life forms are defined as follows:

Name Bits Purpose

Paint 0 Describes the paint scheme of an entity

Scheme 0 - Uniform color

1 - camouflage

1 - 2 Unused

Health 3-4 Describes the damaged visual appearance of an entity

0 - No injury

1 - Slight injury

2 - Moderate injury

3 - Fatal injury

Compliance 5-8 Describes compliance of life form

0 - (unused)

1 - Detained

2 - Surrender

3 - Using fists

4 - Verbal abuse level 1

5 - Verbal abuse level 2

6 - Verbal abuse level 3

7 - Passive resistance level 1

8 - Passive resistance level 2

9 - Passive resistance level 3

10 - Using non-lethal weapon 1

11 - Using non-lethal weapon 2

12 - Using non-lethal weapon 3

13 - Using non-lethal weapon 4

14 - Using non-lethal weapon 5

15 - Using non-lethal weapon 6

9 - 11 Unused

Flash 12 Describes whether Flash Lights are on or off.

Lights 0 - Off

1 - On

13-15 Unused

Life-form 16-19 Describes the state of the life form

state 0 -

1 - Upright, standing still

2 - Upright, walking

3 - Upright, running

4 - Kneeling

5 - Prone

6 - Crawling

7 - Swimming

8 - Parachuting

9 - Jumping

10 - Sitting

11 - Squatting

12 - Crouching

13 - Wading

14 - Surrender

15 - Detained

20 Unused

Frozen 21 Describes the frozen status of a life form

Status 0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

22 Unused

State 23 Describes the state of a life form

0 - Active

1 - Deactivated

Weapon 1 24-25 Describes the position of the life form's primary weapon

0 - No primary weapon present

1 - Primary weapon is stowed

2 - Primary weapon is deployed

3 - Primary weapon is in firing position

Weapon 2 26-27 Describes the position of the life form's secondary weapon

0 - No secondary weapon is present

1 - Secondary weapon is stowed

2 - Secondary weapon is deployed

3 - Secondary weapon is in firing, position

Camouflage 28-29 Describes the type of camouflage

Type 0 - Desert camouflage

1 - Winter camouflage

2 - Forest camouflage

3 - Unused

Concealed 30 Describes the type of stationary concealment

Stationary 0 - Not concealed

1 - Entity in a prepared concealed position

Concealed 31 Describes the type of concealed movement

Movement 0 - Open movement

1 - Rushes between covered positions

4.3.4 Environmentals Kind

The bits of the Entity -Appearance field for environmentals are defined as follows:

Name Bits Purpose

0 - 15 Unused

Density 16-19 Describes the density of the environmentals

0 - Clear

1 - Hazy

2 - Dense

3 - Very dense

4 - Opaque

5 - 15 Unused

Frozen Status 21 Describes the frozen status of a environmental object

0 - Not frozen

1 - Frozen (Frozen object should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

22 Unused

State 23 Describes the state of a environmental object

0 - Active

1 - Deactivated

24-30 Unused

Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not

0 - Not Masked / Not Cloaked

1 - Masked / Cloaked

4.3.5 Cultural Features Kind

The bits of the Entity -Appearance field for Cultural Features are defined as follows:

Name Bits Purpose

0 - 2 Unused

Damage 3-4 Describes the damaged appearance of an entity

0 - No damage

1 - Slight damage

2 - Moderate damage 13513m1210n

3 - Destroyed

Smoke 5-6 Describes status of smoke emanating from a Cultural Features object

0 - Not smoking

1 - Smoke plume rising from the object

2 - 3 Unused

7 - 14 Unused

Flaming 15 Describes whether flames are rising from a Cultural Features object

0 - None

1 - Flames present

16 - 20 Unused

Frozen 21 Describes the frozen status of a Cultural Features object

Status 0 - not frozen

1 - Frozen (Frozen object should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

Internal- 22 Describes the Internal-Heat status

Heat Status 0 - Internal-Heat off

1 - Internal-Heat on

State 23 Describes the state of a Cultural object

0 - Active

1 - Deactivated

24-27 Unused

Exterior 28 Describes whether Exterior Lights are on or off.

Lights 0 - Off

1 - On

Interior 29 Describes whether Interior Lights are on or off.

Lights 0 - Off

1 - On

30 Unused

Masked / Cloaked 31 Describes if the entity is Masked / Cloaked or Not

0 - Not Masked / Not Cloaked

1 - Masked / Cloaked

4.3.6 Supplies Kind

The bits of the Entity -Appearance field for Supplies are defined as follows:

Name Bits Purpose

0 - 31 Unused

4.3.7 Radios Kind

The bits of the Entity -Appearance field for Radios are defined as follows:

Name Bits Purpose

0 - 31 Unused

4.3.8 Expendables Kind

The bits of the Entity-appearance field for Expendables are defined as follows:

Name Bits Purpose

0 - 31 Unused

4.3.9 Sensor/Emitter Kind

The bits of the Entity Appearance field for Sensor/Emitters are defined as follows:

Name Bits Purpose

Paint 0 Describes the paint scheme of an entity

Scheme 0 - Uniform color

1 - Camouflage

Mobility 1 Describes characteristics of mobility kill

0 - No mobility kill

1 - Mobility kill

Mission 2 Describes characteristics of mission kill (e.g. damaged antenna)

0 - No mission kill

1 - Mission kill

Damage 3-4 Describes the damaged appearance of an entity

0 - No damage

1 - Slight damage

2 - Moderate damage 13513m1210n

3 - Destroyed

Smoke 5-6 Describes status or location of smoke emanating from an entity

0 - Not smoking

1 - Smoke plume rising from the entity

2 - Entity is emitting engine smoke

3 - Entity is emitting engine smoke, and smoke plume is rising from the entity

Trailing entity 7-8 Describes the size of the dust cloud trailing effects for the Effects

0 - None

1 - Small

2 - Medium

3 - Large

9-11 Unused

Lights 12 Describes the status of lights on the sensor

0 - Off

1 - On

13-14 Unused

Flaming 15 Describes whether flames are rising from the entity

0 - None

1 - Flames present

Antenna 16 Describes the elevated status of the sensor's antenna

0 - Not raised

1 - Raised

Camouflage 17-18 Describes the type of camouflage

Type 0 - Desert camouflage

1 - Winter camouflage

2 - Forest camouflage

3 - Unused

Concealed 19 Describes the type of concealment

0 - Not concealed

1 - Entity in a prepared concealed position (with netting, etc.)

20 Unused

Frozen 21 Describes the frozen status of an entity

Status 0 - Not frozen

1 - Frozen (Frozen entities should not be dead-reckoned, i.e. they should be displayed as fixed at the current location even if non-zero velocity, acceleration or rotation data is received from the frozen entity)

Power-plant 22 Describes the power-plant status of the sensor

Status 0 - Power plant off

1 - Power plant on

State 23 Describes the state of an entity

0 - Active

1 - Deactivated

Tent 24 Describes the status of a tent extension

0 - Not extended

1 - Extended

25 Unused

Blackout 26 Describes whether Blackout Lights are on or off

0 - Off

1 - On

27-28 Unused

Interior 29 Describes whether Interior Lights are on or off

Lights 0 - Off

1 - On

30-31 Unused


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