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Artifact amulets

various


Artifact amulets

Name

UnID'd Name



Weight

[DV,PV]

Special

Damage

+Amulet of raw steel

10s

-Slee -Stun -Deth +SeeI CHAOS

HM(-4,1d3)

+ankh

3s

+Luck +Fate

HM(-4,1d3)

*Aylas Holy Scarf

5s

HM(+0,1d2)

+Black Torc

3s

(+10 spd) -Fire -Cold -Elec +Curs !Unde returns AUTOCURSING

H(+0,1d10+2) M(+2,2d6+2)

+Medal of Chaos

obsidian amulet

300s

+Curs +Doom -Petr -Stun +SeeI +WBre CHAOS AUTOCURSING

HM(-4,1d3)

*sapphire amulet "Preserver"

sapphire amulet

3s

+Rgen -Pois -Para +Luck

HM(-4,1d3)

Rings

Name

Effect

Made of

brass ring

reportedly a used ring of djinni summoning; useless

nonmetallic

acid resistance

-Acid

iron

cold resistance

-Cold

damage

increases melee (missile?) damage: Right ring: blessed +6 uncursed +3 cursed -2; Left ring: blessed +3 uncursed +1 cursed -1

adamantium

defense

+ n to DV, +1 is base value

gold

djinni summoning

blessed = wish; uncursed = tame djinni companion; cursed = hostile djinni when 'U'sed

adamantium

doom

AUTOCURSING; +Curs +Doom; -6 DV; -6 PV

gold

elemental mastery

=Fire =Cold

iron

minor elemental mastery

-Fire -Cold -Elec

iron

fire

protects worn equipment and pack from cold attacks

adamantium

fire resistance

-Fire

gain attribute

+ n to any stat, +1 is base valu

gold

ice

protects worn equipment and pack from fire attacks

mithril

invisibility

+Invi

karmic absorption

Allows melee of karmics without penalty; B/U/C status declines with each melee attack

luck

+Luck

gold

mental stability [+x, +y]

-Conf; n = 1-4; x,y = 1-3

iron

protection

+ n to PV, +1 is base value

gold

regeneration

+Rgen

gold

searching

automatic searching every turn

gold

see invisible

+SeeI

gold

slaying

(+n melee damage, +6 missile damage) n = 6 base value

adamantium

speed [+0, +n] (+5 speed)

spd +5, n = 1-4

iron

stun resistance

-Stun

iron

teleport control

+TCtr

gold

the clear mind

-Conf

iron

the fish

AUTOCURSING; 1 blessed, 1 uncursed + 1 cursed or 2 cursed stop drowning damage, although water breathing is not listed as an intrinsic at the time

iron

weakness

AUTOCURSING; decreases Strength to 2; note the possibility of a crushing instadeath for an advanced PC carrying lots of stuff

iron

wedding ring

grants near IMMUNITY to the Banshee's wail when wielded - see section 2.17

nonmetallic

All rings weigh 1s.

Artifact rings

Name

UnID'd Name

[DV,PV]

Special

Damage

*Ring of Immunity

sapphire ring

=Fire =Acid =Cold =Elec

HM(+0,1d1)

+Ring of the High Kings

platinum ting

-Fire -Pois -Cold -Elec

HM(+0,1d1)

+Ring of the Master Cat

cats eye ring

(+16 spd) +Crit +SeeI +Fate

HM(+0,1d1)

Headgear

Name

UnID'd Name

Weight

[DV,PV]

Special

Made of

Damage

hood

3s

cloth

HM(+0,1d1)

hat

4s

cloth

HM(+0,1d1)

leather cap

5s

leather

HM(+0,1d1)

bone helmet

40s

bone

HM(+0,1d3)

metal cap

50s

iron

HM(+0,1d3)

silver helmet

50s

iron

H(+0,1d4) M(+0,1d3)

iron crown

65s

iron

HM(+0,1d3)

horned helmet

100s

iron

H(+0,1d4) M(+0,1d3)

orcish helmet

black helmet

100s

iron

H(+0,1d4) M(+0,1d3)

mithril cap

metal cap

40s

mithril

HM(+0,1d3)

adamantium cap

metal cap

36s

adamantium

HM(+0,1d3)

eternium cap

metal cap

28s

eternium

HM(+0,1d3)

diadem of beauty

silver diadem

35s

iron

HM(+0,1d3)

helm of beauty

silver helmet

50s

iron

H(+0,1d4) M(+0,1d3)

helm of leadership

silver helmet

100s

iron

H(+0,1d4) M(+0,1d3)

helm of mental stability

crystal helmet

100s

-Conf

iron

H(+0,1d4) M(+0,1d3)

helm of teleportation

metal helmet

50s

+Tele

iron

HM(+0,1d3)

helm of water breathing

blue metal cap

30s

+WBre

iron

HM(+0,1d3)

crown of fire

red crown

65s

=Fire

iron

HM(+0,1d3)

crown of ice

blue crown

65s

=Cold

iron

HM(+0,1d3)

crown of lightning

yellow crown

65s

(+5 spd) =Elec

iron

HM(+0,1d3)

crown of regeneration

brass crown

55s

+Rgen

iron

HM(+0,1d3)

Artifact Headgear

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Damage

+crown of science

steel crown

65s

+Curs +Doom =Fire AUTOCURSING

HM(+0, 1d3)

+Crown of Chaos

obsidian crown

500s

(+10 spd) +Curs +Doom +Petr +Deth CHAOS

HM(-6, 1d3)

*Iron Crown of Havlor

65s

HM(+0, 1d3)

*crown of leadership

silver crown

65s

+SeeI -Pois -Conf

HM(+0, 1d3)

Body armor

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Made of

Damage

clothes

40s

HM(+0, 1d1)

fancy clothes

30s

HM(+0, 1d1)

ugly clothes

50s

HM(+0, 1d1)

robe

60s

HM(+0, 1d1)

black robe

50s

HM(+0, 1d1)

blood-stained robe

60s

HM(+0, 1d1)

clean robe

60s

HM(+0, 1d1)

leather apron

75s

HM(-1, 1d2)

light furs

180s

HM(+0, 1d1)

thick furs

300s

HM(-1, 1d2)

leather armor

150s

HM(+0, 1d2)

studded leather armor

250s

H(-1, 1d4) M(+0, 1d4)

shell armor

300s

H(+0, 1d5) M(-2, 1d5)

ring mail

300s

iron

HM(-1, 1d4)

scale mail

400s

iron

H(-1, 1d5) M(-2, 1d5)

chain mail

400s

iron

H(-1, 1d5) M(-3, 1d5)

splint mail

450s

iron

H(-2, 3d2) M(-4, 1d6+2)

plate mail

500s

iron

H(-2, 3d2) M(-4, 1d6+2)

elven chain mail

10s

mithril

HM(+0, 1d6)

robe of invisibility

robe

60s

+Invi

HM(+0, 1d1)

mummy wrapping

strange wrapping

50s

HM(+0, 1d1)

spider shell armor

shell armor

300s

H(+0, 1d5) M(-2, 1d5)

mithril ring mail

ring mail

240s

mithril

HM(-1, 1d4)

mithril scale mail

scale mail

320s

mithril

H(-1, 1d5) M(-2, 1d5)

mithril chain mail

chain mail

320s

mithril

H(-1, 1d5) M(-3, 1d5)

mithril splint mail

splint mail

360s

mithril

H(-2, 1d6+2) M(-4, 1d6+2)

mithril plate mail

plate mail

400s

mithril

H(-2, 1d6+2) M(-4, 1d6+2)

crystal scale mail

scale mail

620s

crystal

H(-1, 1d5) M(-2, 1d5)

crystal chain mail

chain mail

620s

crystal

H(-1, 1d5) M(-3, 1d5)

crystal plate mail

plate mail

720s

crystal

H(-2, 1d6+2) M(-4, 1d6+2)

adamantium ring mail

ring mail

216s

adamantium

H(-1, 1d4) M(-2, 1d4)

adamantium scale mail

scale mail

288s

adamantium

H(-1, 1d5) M(-2, 1d5)

adamantium chain mail

chain mail

288s

adamantium

H(-1, 1d5) M(-3, 1d5)

adamantium splint mail

splint mail

278s

adamantium

H(-2, 1d6+2) M(-4, 1d6+2)

adamantium plate mail

plate mail

320s

adamantium

H(-2, 1d6+2) M(-4, 1d6+2)

eternium ring mail

ring mail

196s

eternium

HM(-1, 2d4)

eternium scale mail

scale mail

220s

eternium

HM(-1, 2d4)

eternium chain mail

chain mail

220s

eternium

H(-1, 2d4) M(-2, 1d6+1)

eternium splint mail

splint mail

200s

eternium

H(-1, 1d8+4) M(-2, 1d8+4)

eternium plate mail

plate mail

240s

eternium

H(-1, 1d8+4) M(-2, 1d8+4)

black dragon scale mail

200s

=Acid

adamantium

H(-2, 1d6+2) M(-4, 1d6+2)

blue dragon scale mail

200s

=Elec

adamantium

H(-1, 1d6+1) M(-4, 1d6+2)

red dragon scale mail

220s

=Fire

adamantium

H(-1, 1d6+1) M(-4, 1d6+2)

white dragon scale mail

200s

=Cold

adamantium

H(-2, 1d6+2) M(-4, 1d6+2)

moloch armor

hulking armor

15000s

(-20 spd) =Fire [1]

eternium

H(-8, 3d10) M(-16, 3d10+2)

[1] Wishing for "moloch armors" or "hulking armors" yields eternium plate mails.

Artifact body armor

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Damage

+ancient mummy wrapping

strange wrapping

60s

=Cold -Pois -Slee -Stun -Deth +SeeI

HM(+0,1d1)

*robes of resistance

robes of resistance

60s

-Fire -Acid -Elec

HM(-4,1d1)

*fine leather armor "Nature's Companion"

leather armor

120s

(+15 spd) =Fire =Elec

H(+2,1d2) M(+0,1d2)

*Shirt of the Saints

10s

-Slee -Conf +SeeI

HM(+0, 1d1)

*Perion's mithril plate mai

450s

-Fire -Acid

H(-1,3d2)
M(-4,1d6+2)

Armor modifiers

Armor prefix

Effect

antimagical

PP regeneration stops

auto-locking

autocursing

beautiful

+4 Ap

blue

grants fire resistance, currently has a display bug vs red

charged

occasional shock damage to PC

empowered

increases power point regeneration rate

extra-heavy

4x normal weight

gorgeous

+8 Ap

green

grants acid resistance

heavy

2x normal weight

light

half normal weight

padded

grants stun resistance

red

grants cold resistance, currently has a display bug vs blue

rotting

slows hp regeneration

shining

+1 Ap

soft

easily damaged

trapped

removable only via destruction or transformation with a blessed potion of exchange

ultra heavy

8x normal weight

vigilant

+4 Pe

vile

reduces Ap and Ch to 1

white

grants cold resistance

worm-ridden

eventually will cause sickness

yellow

grants shock resistance

Armor suffix

Effect

of anger

forces wearer to use (at least?) offensive tactics

of balance

moves alignment towards neutrality

of carrying

+50% to carrying capacity

of chaos

alignment moves towards chaotic

of damnation

dooms

of defense

+4 to DV

of hate

similar to the unholy aura corruption, causes all NPC's to become hostile

of health

helps recovering from diseases

of hunger

increases food consumption

of leadership

+6 Ch

of life

+20% to HP

of order

alignment moves towards lawful

of power

+20% to PP; no adjustment to Ma stat

of protection

+4 PV

of rage

does not affect true berserking

of resilience

+n to To; +4 - 6 has been observed

of sloth

-20 Sp

of speed

+5 Sp

of the sea

lessens drowning damage - needs quantitation

of travelling

halves food consumption in wilderness

Girdles

Name

UnID'd Name

Weight

[DV,PV]

Special

Made of

Damage

leather girdle

5s

HM(+0, 1d2)

metal girdle

25s

iron

HM(+0, 1d4)

mithril girdle

metal girdle

20s

mithril

HM(+0, 1d4)

adamantium girdle

metal girdle

18s

adamantium

HM(+0, 1d4)

eternium girdle

metal girdle

12s

eternium

HM(+0, 1d4)

girdle of weight

(strange metal girdle)

40s

just heavy

HM(+0, 1d4)

money belt

(leather girdle)

5s

prevents pickpocketing

HM(+0, 1d2)

girdle of greed

(copper-hewn girdle)

7s

HM(+0, 1d2)

girdle of carrying

(thick girdle)

15s

adds capacity

HM(+0, 1d2)

girdle of strength

(hard girdle)

15s

HM(+0, 1d2)

girdle of giant strength

(bulky girdle)

30s

HM(+0, 1d4)

[1] A girdle of greed adds carrying capacity in proportion to the amount of gold your PC carries.

Artifact girdles

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Damage

+platinum girdle "True Strength"

platinum girdle

20s

(+15 spd) +Rgen -Pois +Luck +Fate -Deth -Conf

H(+3,1d2+3) M(+0,1d2)

*girdle of the emperors "Celestrix"

golden girdle

25s

[1] Apparently unavailable in ADOM 1.1.1

Cloaks

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Damage

light cloak

20s

HM(+0, 1d1)

hooded cloak

40s

protects worn (at least) items from water damage

HM(+0, 1d1)

leather cloak

40s

H(-1, 1d1) M(+0, 1d1)

cloak of adornment

(multi-colored cloak)

40s

HM(+0, 1d1)

cloak of defense

(warm cloak)

20s

HM(+0, 1d1)

cloak of invisibility

(fine cloak)

30s

+Invi

H(-1, 1d1) M(+0, 1d1)

cloak of protection

(cheap cloak)

20s

HM(+0, 1d1)

Artifact cloaks

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Damage

*cloak of Oman

dirty cloak

20s

+Tele

H(+2,1d1) M(+0,1d1)

*Brannalbin's Cloak of Defense

30s

-Fire -Cold -Acid -Elec +Invi

HM(+0,1d1)

Shields

Name

UnID'd Name

Weight

(MEM) [DV,PV]

Made of

Damage

wooden shield

80s

wood

HM(+0, 1d6)

small shield

50s

iron

H(+0, 1d6) M(+0, 1d4)

medium shield

100s

iron

HM(+0, 1d6)

large shield

120s

iron

H(-1, 1d8) M(+0, 1d8)

tower shield

150s

iron

H(-2, 1d5+2) M(+0, 1d8+1)

small mithril shield

small shield

40s

mithril

H(+0, 1d6) M(+0, 1d4)

medium mithril shield

medium shield

80s

mithril

HM(+0, 1d6)

large mithril shield

large shield

96s

mithril

H(-1, 1d8) M(+0, 1d8)

tower mithril shield

tower shield

120s

mithril

H(-2, 1d5+2) M(+0, 1d8+1)

small crystal shield

small shield

72s

crystal

H(+0, 1d6) M(+0, 1d4)

medium crystal shield

medium shield

160s

crystal

HM(+0, 1d6)

large crystal shield

large shield

210s

crystal

H(-1, 1d8) M(+0, 1d8)

tower crystal shield

tower shield

260s

crystal

H(-2, 1d5+2) M(+0, 1d8+1)

small adamantium shield

small shield

36s

adamantium

H(+0, 1d6) M(+0, 1d4)

medium adamantium shield

medium shield

72s

adamantium

HM(+0, 1d6)

large adamantium shield

large shield

86s

adamantium

H(-1, 1d8) M(+0, 1d8)

tower adamantium shield

tower shield

adamantium

H(-2, 1d5+2) M(+0, 1d8+1)

small eternium shield

small shield

24s

eternium

H(+0, 2d4+1) M(+0, 1d4)

medium eternium shield

medium shield

46s

eternium

H(+0, 1d12+3) M(+0, 1d6)

large eternium shield

large shield

54s

eternium

H(-1, 2d8) M(+0, 1d8)

tower eternium shield

tower shield

70s

eternium

H(-1, 2d10) M(+0, 1d8+1)

Artifact shields

Name

UnID'd Name

Weight

(MEM) [DV,PV]

Special

Damage

+Rolf's Savior

120s

-Fire -Cold -Pois

H(+2,1d6)
M(+0,1d6)

+shield of raw steel

180s

=Fire =Cold -Pois CHAOS

H(+2,1d6)
M(+0,1d6)

*medium obsidian shield "Protector"

medium shield

46s

-Slee -Stun -Conf

H(+0,1d12+3)
M(+0,1d6)

*Lust for Glory

50s

*Nature's Friend

80s

-Fire -Cold -Acid -Elec -Pois

HM(+0,1d6)

[1] Might not exist anymore

Bracers

Name

UnID'd Name

Weight

[DV,PV]

Special

Made of

Damage

brass bracers

brass bracers

10s

gold

HM(+0, 1d1)

bracers of defense

silver bracer

10s

gold

HM(+0, 1d1)

bracers of protection

copper bracers

10s

gold

HM(+0, 1d1)

bracers of regeneration

steel bracers

10s

+Rgen

iron

HM(+0, 1d1)

bracers of resistance

iron bracers

10s

-Fire -Cold -Elec -Slee -Deth

iron

HM(+0, 1d1)

bracers of speed

bronze bracers

18s

(+4 spd)

iron

HM(+0, 1d1)

bracers of toughness

bone bracers

10s

bone?

HM(+0, 1d1)

Artifact bracers

Name

UnID'd Name

Weight

[DV,PV]

Special

Damage

*bracers of war

shining silver bracers

10s

+Rgen +Crit +Luck -Stun -Deth -Conf

HM(+16, 1d1)

Gauntlets

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Effect

Damage

Made of

gloves

6s

HM(+0, 1d1)

studded gloves

6s

HM(+0, 1d1)

brass knuckles

10s

+3 punch damage

HM(+0, 1d1)

iron

gauntlets

10s

H(-1, 1d2) M(+0, 1d2)

iron

thick gauntlets

15s

H(-1, 1d4) M(-2, 1d3)

black leather gauntlets

black gauntlets

10s

HM(+0, 1d2)

blue leather gauntlets

blue gauntlets

10s

HM(+0, 1d2)

red leather gauntlets

red gauntlets

10s

HM(+0, 1d2)

white leather gauntlets

white gauntlets

10s

HM(+0, 1d2)

alchemistic gloves

gloves

6s

-Acid -Pois

HM(+0, 1d1)

archery gloves

gloves

6s

H(+0, 1d1) M(+4, 1d1)

boxing gloves

gloves

6s

H(+3, 1d1+1) M(-5, 1d1)

gloves of carrying

gloves

6s

adds capacity

HM(+0, 1d1)

gloves of dexterity

light gloves

6s

HM(+0, 1d1)

gloves of smiting

gloves

6s

(+1 damage)

HM(+0, 1d1)

gauntlets of peace

gauntlets

10s

AUTOCURSING

HM(-15, 1d2)

iron

gauntlets of strength

iron-shod gauntlets

40s

H(-1, 1d2) M(+0, 1d2)

iron

black dragon-hide gauntlets

black gauntlets

10s

-Acid

H(-2, 1d4) M(+0, 1d3)

iron

blue dragon-hide gauntlets

blue gauntlets

10s

-Elec

H(-2, 1d4) M(+0, 1d3)

iron

red dragon-hide gauntlets

red gauntlets

10s

-Fire

H(-2, 1d4) M(+0, 1d3)

iron

white dragon-hide gauntlets

white gauntlets

10s

-Cold

H(-2, 1d4) M(+0, 1d3)

iron

[1] Thick gauntlets are the sole workaround for the effects of the "Poison Hands" corruption.

Artifact gauntlets

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Damage

+elemental gauntlets

gauntlets

10s

-Fire -Cold -Elec

H(-1,1d2)
M(+0,1d2)

*iron gauntlets "Ironfist"

iron gauntlets

10s

-Stun

H(-1, 1d2)
M(+0, 1d2)

*Shezestriakis

10s

-Fire -Cold -Acid -Elec -Pois AUTOCURSING

HM(-15,1d2)

Boots

Name

UnID'd Name

Weight

(MEM,MIM) [DV,PV]

Special

Made of

Damage

sandals

6s

HM(+0, 1d1)

light boots

20s

HM(+0, 1d2)

leather boots

25s

leather

HM(+0, 1d2)

heavy boots

30s

H(+0, 1d3) M(+0, 1d2)

iron boots

metal boots

120s

iron

HM(+0, 1d4)

gnomish boots

10s

H(+1, 1d3) M(+0, 1d3)

spiked boots

30s

+5 kick damage

H(+0, 1d3) M(+0, 1d2)

mithril boots

metal boots

96s

mithril

HM(+0, 1d4)

adamantium boots

metal boots

89s

adamantium

HM(+0, 1d4)

eternium boots

metal boots

55s

eternium

HM(+0, 1d4)

boots of sneakiness

(leather boots)

20s

HM(+0, 1d2)

boots of speed

(soft boots)

20s

(+8 spd)

H(+0, 1d3) M(+0, 1d2)

boots of the slow shuffle

(greased boots)

20s

(-40 spd) AUTOCURSING

H(+0, 1d3) M(+0, 1d2)

seven league boots

(worn boots)

30s

H(+0, 1d3) M(+0, 1d2)

[1] Blessed seven league boots reduce the base energy cost of dungeon movement to 500 points, and drastically increase the speed of wilderness movement. See section 0.14.9.

Artifact boots

Name

UnID'd Name

Weight

[DV,PV]

Special

Damage

+boots of great speed

20s

(+30 spd) +Curs +Doom CHAOS

H(+0,1d3) M(+0,1d2)

*boots of the divine messenger

25s

+TCtr -Deth -Para

HM(+0,1d2)

One-handed weapons

Name

UnID'd name

Weight

Melee damage

Missile damage

Made of

Special

Daggers and knives

knife

knife

8s

(+0, 1d3)

(+0, 1d3)

iron

scalpel

scalpel

2s

(+2, 1d3+1)

(+0, 1d3)

iron?

orcish knife

crude knife

10s

(+0, 1d3+2)

(+0, 1d3+2)

iron

dagger

dagger

10s

(+0, 1d4)

(+0, 1d4)

iron

skull dagger

dagger

10s

(+0, 1d4+1)

(+0, 1d4)

iron

orcish dagger

orcish dagger

10s

(+1, 1d4+2)

(+0, 1d4)

iron

knife of endurance

knife

8s

(+6, 1d3+6)

(+0, 1d3)

iron

, +Rgen

rabbit knife

rabbit knife

8s

(+0, 1d3+4)

(+0, 1d3+4)

iron

slays battle bunnies

mithril dagger

dagger

8s

(+0, 1d4+3)

(+0, 1d4+3)

mithril

crystal dagger

dagger

25s

(+0, 2d3+4)

(+0, 1d4+2)

crystal

adamantium dagger

dagger

7s

(+0, 1d4+5)

(+0, 1d4+5)

adamantium

eternium dagger

dagger

5s

(+0, 2d4+7)

(+0, 2d4+7)

eternium

orcish dagger

bloody dagger

10s

(+3, 2d3+6)

(+0, 1d4)

iron

+Crit

dagger of death

dagger

10s

(+1, 5d5+2)

(+0, 1d4)

iron

phase dagger

gray dagger

5s

(+0, 1d4)

(+0, 1d4)

iron

bypasses PV

Clubs and hammers

club

club

30s

(+0, 1d6)

(+0, 1d4)

cudgel

cudgel

40s

(+0, 2d4+1) [-1, +0]

(+0, 1d4)

stone club

stone club

70s

(+0, 1d6)

(+0, 1d4)

stone

invulnerable to acid (jellies)

skull club

skull club

30s

(+0, 1d6+1)

(+0, 1d4)

warhammer

warhammer

60s

(+0, 2d3)

(+0, 1d4)

iron

large hammer

large hammer

120s

(-1, 1d10+2)

(-6, 1d6)

iron

mithril warhammer

warhammer

48s

(+0. 2d3+3)

(+0, 1d4+3)

mithril

adamantium warhammer

warhammer

43s

(+0, 2d3+6)

(+0, 1d4+6)

adamantium

eternium warhammer

warhammer

29s

(+0, 4d3+8)

(+0, 1d4+8)

eternium

large mithril hammer

large hammer

96s

(-1, 1d10+5)

(-6, 1d6+3)

mithril

large adamantium hammer

large hammer

89s

(-1, 1d10+8)

(-6, 1d6+6)

adamantium

large eternium hammer

large hammer

55s

(-1, 2d10+10)

(-4, 1d6+8)

eternium

Maces and flails

mace

mace

100s

(+0, 1d6+1)

(+0, 1d4)

iron

heavy mace

heavy mace

200s

(+3, 2d5+3) [-2, +0]

(+0, 1d4)

iron

flail

flail

150s

(+0, 2d4+2)

(+0, 1d4)

iron

morning star

morning star

175s

(+1, 2d5+1) [-2, +0]

(+0, 2d3)

iron

mithril mace

mace

80s

(+0, 1d6+4)

(+0, 1d4+3)

mithril

adamantium mace

mace

72s

(+0, 1d6+6)

(+0, 1d4+5)

adamantium

eternium mace

mace

55s

(+0, 2d6+8)

(+0, 2d4+7)

eternium

mace of destruction

mace

120s

(+4, 5d6+6)

(-4, 3d4+7)

adamantium

mace of disruption

mace

100s

(+2, 2d4+2)

(+0, 1d4)

iron

!Unde

mithril flail

flail

120s

(+0, 2d4+5)

(+0, 1d4+3)

mithril

adamantium flail

flail

108s

(+0, 2d4+8)

(+0, 1d4+6)

adamantium

eternium flail

flail

66s

(+0, 4d4+10)

(+0, 1d4+8)

eternium

Swords

short sword

short sword

30s

(+0, 1d6)

(-4, 1d3)

iron

long sword

long sword

40s

(+0, 1d8)

(-6, 1d3)

iron

broadsword

broadsword

80s

(+0, 1d7+1)

(-7, 1d4+1)

iron

scimitar

scimitar

40s

(+0, 1d8)

(+0, 1d4)

iron

mithril long sword

long sword

32s

(+0, 1d8+3)

(-6, 1d3+3)

mithril

adamantium long sword

long sword

28s

(+0, 1d8+5)

(-6, 1d3+5)

adamantium

eternium long sword

long sword

20s

(+0, 2d8+7)

(-4, 2d3+7)

eternium

sword of sharpness

long sword

35s

(+0, 4d8+6)

(-6, 1d3+5)

iron

mithril broadsword

broadsword

64s

(+0, 1d7+4)

(-7, 1d4+4)

mithril

adamantium broadsword

broadsword

57s

(+0, 1d7+7)

(-7, 1d4+7)

adamantium

eternium broadsword

broadsword

38s

(+0, 2d7+9)

(-5, 1d4+10)

eternium

mithril scimitar

scimitar

32s

(+0, 1d8+3)

(+0, 1d4+3)

mithril

adamantium scimitar

scimitar

28s

(+0, 1d8+6)

(+0, 1d4+6)

adamantium

eternium scimitar

scimitar

19s

(+0, 2d8+8)

(+0, 1d4+8)

eternium

Axes

hand axe

hand axe

50s

(+0, 1d6)

(+0, 1d6)

iron

hatchet

hatchet

50s

(+0, 1d6+1)

(-1, 1d6+1)

iron

pick axe

pick axe

75s

(+0, 1d6+1)

(+0, 1d6-1)

? probably iron

battle axe

battle axe

70s

(+0, 1d6+2)

(-4, 1d4)

iron

orcish battle axe

crude battle axe

120s

(-1, 1d7+3)

(-2, 1d6+2)

iron

stone axe

stone axe

170s

(+0, 1d7+1)

(-4, 1d4)

stone

invulnerable to acidic creatures

sickle

sickle

55s

(+0, 1d4+2)

(+0, 1d4)

iron

mithril battle axe

battle axe

56s

(+0, 1d6+5)

(-4, 1d4+3)

mithril

adamantium battle axe

battle axe

50s

(+0, 1d6+7)

(-4, 1d4+5)

adamantium

eternium battle axe

battle axe

35s

(+0, 2d6+9)

(-3, 2d4+7)

eternium

Whips

whip

whip

15s

(-4, 1d3)

(+0, 1d2)

scourge

scourge

25s

(-4, 1d3+3)

(+0, 1d2+1)

whip of slaughtering

whip

15s

(-4, 1d30)

(+0, 1d2)

+Crit

whip of the snake

whip

15s

(-2, 5d2+7)

(+0, 1d2)

-Pois, (+n spd) n=7 is base value, can vary from 4 to 10

Pole arms

short spear

short spear

40s

(+1, 1d6)

(+0, 1d4)

iron

spear

spear

50s

(+1, 1d8)

(+0, 1d4)

iron

orcish spear

crude spear

75s

(+1, 1d8+2)

(+0, 1d6+2)

iron

heavy spear

heavy spear

100s

(-1, 1d8+2)

(-3, 1d6+1)

iron

stone spear

stone spear

120s

(+0, 1d8)

(+0, 1d4)

stone

invulnerable to acid (jellies)

mithril spear

spear

40s

(+1, 1d8+3)

(+0, 1d4+3)

mithril

adamantium spear

spear

36s

(+1, 1d8+6)

(+0, 1d4+6)

adamantium

eternium spear

spear

25s

(+2, 2d8+8)

(+0, 1d4+8)

eternium

Two-handed weapons

Name

UnID'd name

Weight

Melee damage

Missile damage

Made of

Special

Clubs and hammers

huge iron hammer

huge iron hammer

200s

(-1, 2d9+2) [-3, +0]

(-10, 1d10)

iron

Maces & flails

heavy flail

heavy flail

200s

(+2, 4d4+2) [-3, +0]

(+0, 2d4)

iron

Pole arms

halberd

halberd

100s

(+4, 2d7+1) [-2, +0]

(-8, 2d4+2)

iron

trident

trident

70s

(+2, 3d5+1)

(-2, 3d3+2)

iron

scythe

scythe

80s

(+1, 2d6+1) [-1, +0]

(+0, 1d3)

iron

mithril halberd

halberd

80s

(+7, 2d7+4) [-2, +0]

(-5, 2d4+5)

mithril

adamantium halberd

halberd

70s

(+9, 2d7+6) [-2, +0]

(-3, 2d4+7)

adamantium

eternium halberd

halberd

50s

(+11, 4d7+8) [-2, +0]

(-1, 4d4+9)

eternium

halberd of defense

halberd

80s

(+7, 2d7+4) [+18, +0]

(-5, 2d4+5)

iron

Two-handed weapons

heavy club

heavy club

120s

(+1, 1d10+2) [-1, +0]

(-4, 1d10+1)

heavy skull club

heavy skull club

120s

(+1, 1d10+3) [-1, +0]

(-4, 1d10+1)

great axe

great axe

105s

(+2, 2d7+3) [-2, +0]

(-6, 1d10+3)

iron

two-handed sword

two-handed sword

100s

(+3, 3d5+3) [-1, +0]

(-8, 2d4+2)

iron

mithril two-handed sword

two-handed sword

80s

(+6, 3d5+6) [-1, +0]

(-5, 2d4+5)

mithril

adamantium two-handed sword

two-handed sword

70s

(+12, 3d5+12) [-1, +0]

(-3, 2d4+7)

adamantium

eternium two-handed sword

two-handed sword

50s

(+18, 6d5+18) [-1, +0]

(-1, 4d4+9)

eternium

two-handed sword of parrying

two-handed sword

100s

(+3, 3d5+3) [+16, +0]

(-8, 2d4+2)

iron

Staves

quarterstaff

quarterstaff

40s

(+0, 1d10)

(+0, 1d4)

skull staff

skull staff

40s

(+0, 1d10+1)

(+0, 1d2)

iron-shod quarterstaff

quarterstaff

80s

(+1, 1d10+5)

(+0, 1d4+2)

iron

mithril-shod quarterstaff

quarterstaff

64s

(+0, 1d10+6)

(+0, 1d4+6)

mithril

adamantium-shod quarterstaff

quarterstaff

57s

(+0, 1d10+8)

(+0, 1d4+8)

adamantium

eternium-shod quarterstaff

quarterstaff

40s

(+0, 2d10+10)

(+0, 2d4+10)

eternium

quicksilver quarterstaff

quarterstaff

20s

(+6, 5d3+5) [+3, +0]

(+0, 5d2+6)

iron

(+20 spd)

staff of power

quarterstaff

40s

(+0, 1d10+2) [+1, +1]

(+0, 1d2)

staff of smiting

quarterstaff

30s

(+4, 1d37+2)

(-4, 1d20-4)

staff of the magi

quarterstaff

40s

(+2, 1d10+2) [+3, +3]

(+0, 1d2)

Artifact weapons

Name

UnID'd name

Weight

Melee damage

Missile damage

Special

Category

*ebony spear "Bugbiter"

ebony spear

100s

(+3,4d7+3) [+1,+1]

(+0,4d7)

-Pois !Inse

pole arms

*mighty morning star "Grod"

mighty morning star

220s

(+16,5d10+5) [-8,+0]

(+0,2d6)

=Fire -Stun +Crit !Gian !Demo

twohanded weapons

+dwarven rune axe "Rolf's Companion"

dwarven rune axe

50s

(+3,3d6+6) [+4,+4]

(+4,3d8+4)

-Fire returns

axes

*silvery two-handed sword "Vanquisher"

silvery two-handed sword

300s

(+3,6d5+3) [-3,+0]

(-8,2d4+2)

!Demo !Drag !Unde !Unli !Huma !Gian !Jell

two-handed weapons

*emerald dagger "Serpent's Bite" (+3, 3d4+3) [+3, +1]

emerald dagger

13s

(+3,3d4+3) [+3,+1]

(+9,3d6)

-Pois +Crit !Huma

daggers and knives

+black rune-covered dagger "Needle"

dagger

10s

(+8,3d4) [+4,+1]

(+8,3d4)

Sting has the same base properties, but Needle + Sting become enormously powerful when dual-wielded

daggers and knives

+rune-covered trident

rune-covered trident

80s

(+6,3d12+6) [+4,+4]

(+2,3d8+4)

=Cold +WBre +SeeI !Unde !Demo returns

pole arms

*rune-covered halberd "Wyrmlance"

rune-covered halberd

50s

(+15,4d8+10) [-2,+0]

(-1,5d4+9)

-Stun !Drag

pole arms

*scorched spear

scorched spear

50s

(+2,3d8+1) [+2,+0]

(+0,2d4)

=Cold !Plan

pole arms

*dwarven pick axe "Hammerhead"

90s

(+2,2d10+4) [+2,+2]

(+0,1d10-2)

-Fire -Stun

axes

*staff of the archmagi

quarterstaff

40s

(+5, 5d2+2) [+9, +0]

(+0,1d2)

-Acid -Slee -Conf

staves

*rune-covered heavy mace "Purifier"

rune-covered heavy mace

200s

(+5,4d5+5) [-4,+1]

(+0,1d4)

+Luck !Demo !Unde !Unli

maces and flails

*shining long spear "Soaker"

shining long spear

10s

(+9,3d7) [+3,+0]

(+36,10d4)

-Pois -Para -Conf !Jell

pole arms

+Sceptre of Chaos

800s

(+8, 6d6+8) [-8, +0]

(+0,1d4+20)

(+8 spd) +Curs +Doom -Pois -Elec CHAOS

maces & flails

*rune-covered club "Skullcrusher"

rune-covered club

120s

(+12, 3d6+2) [-3, +0]

(0+,1d4)

-Stun -Conf !Huma

clubs and hammers

*jet-black battle axe "Executor"

jet-black battle axe

90s

(+2,5d6+6) [-4,+1]

(-4,5d3+2)

(+3 spd) +Curs -Conf -Elec -Slee -Stun !Demo !Huma

axes

+axe of the minotaur emperor

great axe

1200s

(+12,3d20+16) [-6,+4]

(-12,3d16+6)

+Crit -Conf

twohanded weapons

+sword of Nonnak

broadsword

80s

(+2,4d3+2) [+2, +2]

(-2,3d3+1)

-Cold -Deth

swords

+golden gladius "Death's Sting"

golden gladius

30s

(+2,2d5+2) [+3,+3]

(-4,1d3)

(+7 spd)

swords

+lead-filled mace "Big Punch"

lead-filled mace

800s

(+1,8d5+3) [-6,+0]

(+0,1d4)

-Stun

maces and flails

*thin dagger "Cat's Claw"

thin dagger

10s

(+4,3d3)

(+0,3d3)

daggers and knives

+Trident of the Red Rooster

red trident

120s

(+36,6d12+18) [+12,+12]

(+8,9d8+16)

=Fire =Cold =Acid =Elec +WBre +SeeI -Deth !Unde !Demo returns

pole arms

*hammer of the gods

400s

(+1,7d6+8) [-6,+0]

(-6,3d10)

=Elec returns

clubs and hammers

+scythe of corruption "Moon Sickle"

ancient scythe

70s

(+6,10d4+6) [+2,+2]

(+0,1d4)

AUTOCURSING chaos

pole arms

*black long sword "Kinslayer"

black long sword

80s

(+3,4d5+3) [+4,+4]

(-6,1d3)

!Huma AUTOCURSING

swords

*ancient claymore "Death's Blade"

400s

(+6,6d8+6) [+4,+0]

(-8,2d4+2)

-Deth

twohanded weapons

*jet-black glaive "Long Sting"

jet-black glaive

100s

(+4,7d3) [+4,+0]

(+66,7d4)

(+6 spd) -Para

pole arms

*rune covered long sword "Trusted One" (+1, 5d3) [+7, +7]

rune covered long sword

60s

(+1,5d3) [+7,+7]

(-6,1d3)

-Fire -Cold -Acid -Elec -Slee -Petr -Stun -Deth -Para

swords

*staff of the Wanderer

40s

(+2,3d8+2) [+6,+3]

(+0,1d2)

=Elec -Fire -Slee

staves

*holy avenger "Justifier" (+4,3d5+10) [+6,+2]

long sword

60s

(+4,3d5+10) [+6,+2]

(-6,3d5)

!Unde !Demo

swords

*heavy cudgel "Black Thumb"

heavy cudgel

50s

(+1,5d3+4) [-2,+0]

(+0,5d3)

-Slee !Plan

clubs and hammers

Missile weapons

Name

UnID'd name

Weight

Melee damage

Missile damage

Made of

Special

Slings

sling

sling

3s

(+0, 1d2)

(+0, 1d1+1)

sling of accuracy

sling

3s

(+0, 1d2)

(+5, 1d1+1)

sling of the long shot

sling

3s

(+0, 1d2)

(+2, 1d1+1)

double range

Bows

short bow

short bow

20s

(+0, 1d2)

(+1, 1d3)

long bow

long bow

30s

(+0, 1d2)

(+2, 1d2+2)

short bow of accuracy

short bow

20s

(+0, 1d2)

(+6, 1d3)

long bow of accuracy

long bow

30s

(+0, 1d2)

(+8, 1d2+2)

long bow of hunting

long bow

30s

(+0, 1d2)

(+6, 1d2+3)

increased chance of corpse generation for animals

Crossbows

hand crossbow

hand crossbow

30s

(+0, 1d2)

(+0, 1d2)

iron

uses tiny quarrels

light crossbow

light crossbow

70s

(+0, 1d4)

(+2, 1d4)

iron

heavy crossbow

heavy crossbow

140s

(-3, 1d6)

(+3, 1d3+3)

iron

light crossbow of accuracy

light crossbow

70s

(+0, 1d4)

(+8, 1d4)

iron

heavy crossbow of accuracy

heavy crossbow

140s

(-3, 1d6)

(+9, 1d3+3)

iron

Artifact missile weapons

Name

UnID'd name

Weight

Melee Damage

Missile damage

Special

Category

*rune-covered sling "Whirlwind"

rune-covered sling

3s

(+0,1d2)

(+12,1d1+12)

-Fire

slings

*elven long bow "Sun's Messenger"

elven long bow

30s

(+0,2d6)

(+15,2d6+15)

!Unde

bows

*heavy crossbow "The Far Slayer"

heavy crossbow

350s

(-3,1d6)

(+18,1d3+18)

crossbows

Weapon modifiers

Weapon prefix

Effect

ashen

does no damage against undead

balanced

+4 to-hit

barbaric

-4 to-hit, +4 to-damage

barbed

+3 damage

brutal

+1 extra damage die

chaotic

+1d8 damage to lawfuls

corrupting

corrupts wielder

extra heavy

4x normal weight

fickle

never hits

flaming

+2d6 fire damage

fragile

1/6 chance of breaking on each hit

frozen

+2d6 ice damage

green

-Acid

hateful

+2d6 damage when berserk

heavy

2x normal weight

hefty

+20% weight, -1 to-hit, +4 to-damage

lawful

+1d8 damage to chaotics

light

half normal weight

masterwork

+3 to-hit

mild

only deals 20% of stated damage

murderous

+Crit

nasty

+1 to the damage dice used

poisonous

permanently poisoned

red

-Fire

swift

+5 speed

ultra heavy

8x nomal weight

unbalanced

+1d8 damage to neutrals

unwieldy

-8 to-hit

weeping

increased chance to cause bleeding wounds

white

-Cold

wicked

+3 to the damage dice used

yellow

-Elec

Weapon suffix

Effect

of corruption

corrupts opponent

of damnation

+Doom

of defense

+6 DV using defensive, very defensive or coward tactics

of devastation

+4 damage dice, +6 damage

of fumbling

abuses Dx

of hunting

increased chance to generate corpses

of lightning

+2d6 shock damage

of mayhem

+2 damage dice, +6 damage

of might

+2 St, +2 To

of penetration

bypasses PV

of poisoning

permanently poisoned

of power

+20% to PP?

of surrendering

abuses Wi

of slaughtering

damage die increased by +2; extra damage die added

of the eagle

+5 Sp, +4 Pe

of the sun

doubles damage against undead

of the void

occasionally makes enemies panic and flee

of thunder

chance of stunning opponent

of vampirism

drains opponent's HP, draws wielder's alignment towards C

of weakness

abuses St

Thanks to ToGu for contributing the odds of obtaining weapons with a prefix, suffix or both:

Prefixes and suffixes are evenly distributed.
4/6 of items have a chance to have a prefix.
4/6 of items have a chance to have a suffix.
2/6 of items have a chance to have both a prefix and a suffix.

The chance to actually get the prefix/suffix is then 1/(10-(LEVEL/10))

For a L50 character this means:
Prefix: (4/6)/(10-(50/10)) = 2/15 =13.3333%
Suffix: (4/6)/(10-(50/10)) = 2/15 =13.3333%
Both: (2/6)/(10-(50/10))/(10-(50/10)) =1/75 = 1.3333%

Fo a L1 character this means:
Prefix: (4/6)/(10-(1/10)) =2/30 = 6.6667%
Suffix: (4/6)/(10-(1/10)) =2/30 = 6.6667%
Both: (2/6)/(10-(1/10))/(10-(1/10)) =1/300 =0.3333%

Missiles

Name

UnID'd name

Weight

Missile damage

Melee damage

Made of

Special

Slings

rock

rock

5s

(+0, 1d4)

(-2, 1d4)

huge rock

huge rock

1000s

(-10, 1d20)

(-10, 10d6)

lead sling bullet

sling bullet

3s

(+3, 1d5)

(-2, 1d4)

iron

rustproof

mithril sling bullet

sling bullet

3s

(+4, 2d5)

(-2, 1d4)

mithril

adamantium sling bullet

sling bullet

3s

(+4, 3d4)

(-2, 1d4)

adamantium

eternium sling bullet

sling bullet

3s

(+5, 3d5)

(-2, 1d4)

eternium

sling bullet of crashing

sling bullet

3s

(+5, 5d5)

(-2, 1d4)

eternium

sling bullet of demon slaying

sling bullet

3s

(+3, 2d3)

(-2, 1d4)

eternium

!Demo

Bows

arrow

arrow

2s

(+0, 1d6)

(+0, 1d3)

mithril arrow

arrow

2s

(+0, 1d6+3)

(+0, 1d3+3)

mithril

adamantium arrow

arrow

1s

(+1, 1d6+6)

(+0, 1d3+6)

adamantium

eternium arrow

arrow

1s

(+1, 2d6+8)

(+0, 2d3+8)

eternium

arrow of construct slaying

arrow

2s

(+3, 1d6+3)

(+0, 1d3)

!Cons

arrow of demon slaying

arrow

2s

(+3, 1d6+3)

(+0, 1d3)

!Demo

arrow of dragon slaying

arrow

2s

(+3, 1d6+3)

(+0, 1d3)

!Drag

arrow of giant slaying

arrow

2s

(+3, 1d10+3)

(+0, 1d3)

!Gian

arrow of humanoid slaying

arrow

2s

(+3, 1d6+3)

(+0, 1d3)

!Huma

arrow of jelly slaying

arrow

2s

(+3, 2d4+3)

(+0, 1d3)

!Jell

arrow of undead slaying

arrow

2s

(+3, 2d4+3)

(+0, 1d3)

!Unde

Crossbows

quarrel

quarrel

2s

(+1, 2d6)

(+0, 1d4)

iron

black hurthling quarrel

tiny quarrel

2s

(+1, 1d3+2)

(-2, 1d3)

iron

for hand xbow

dark elven quarrel

tiny quarrel

2s

(+3, 1d4+3)

(-2, 1d3)

iron

for hand xbow

mithril quarrel

quarrel

2s

(+1, 2d6+3)

(+0, 1d4+3)

mithril

adamantium quarrel

quarrel

1s

(+1, 2d6+6)

(+0, 1d4+6)

adamantium

eternium quarrel

quarrel

1s

(+1, 4d6+8)

(+0, 2d4+8)

eternium

quarrel of construct slaying

quarrel

4s

(+3, 2d6+3)

(+0, 1d3)

!Cons

quarrel of demon slaying

quarrel

4s

(+3, 2d6+3)

(+0, 1d3)

!Demo

quarrel of dragon slaying

quarrel

4s

(+3, 2d6+3)

(+0, 1d3)

!Drag

quarrel of giant slaying

quarrel

4s

(+3, 2d8+3)

(+0, 1d3)

!Gian

quarrel of humanoid slaying

quarrel

4s

(+3, 2d6+3)

(+0, 1d3)

!Huma

quarrel of jelly slaying

quarrel

4s

(+3, 2d6+3)

(+0, 1d3)

!Jell

quarrel of undead slaying

quarrel

4s

(+3, 2d6+3)

(+0, 1d3)

!Unde

Thrown daggers

throwing knife

throwing knife

8s

(+1, 1d3+2)

(+0, 1d2)

iron

dagger of returning

thin dagger

10s

(+2, 1d4)

(+0, 1d4)

iron

returns

Thrown rocks & clubs

rock

rock

5s

(+0, 1d4)

(-2, 1d4)

stone

huge rock

huge rock

1000s

(-10, 10d6)

(-10, 1d20)

stone

throwing club

throwing club

30s

(+0, 1d8)

(-1, 1d5)

heavy throwing club

throwing club

80s

(-2, 2d6+4)

(-1, 1d5)

curved throwing club

throwing club

30s

(+0, 2d5)

(-1, 1d5)

returns

throwing club of death

throwing club

40s

(+0, 4d6+4)

(-1, 1d5)

Thrown spears

spear of returning

short spear

40s

(+2, 1d8)

(+1, 1d6)

iron

returns

javelin of death

black javelin

40s

(+9, 6d6)

(+1, 2d3)

iron

javelin of doom

obsidian javelin

40s

(+9, 6d6)

(+1, 2d3)

iron

returns, +Doom

Boomerangs & scurgari

boomerang

strange stick

20s

(+3, 2d4+1)

(-2, 1d3)

returns

drakish scurgar

drakish scurgar

10s

(+2, 1d8+2)

(+0, 1d3)

iron

mithril drakish scurgar

drakish scurgar

8s

(+5, 1d8+5)

(+3, 1d3+3)

mithril

adamantium drakish scurgar

drakish scurgar

7s

(+7, 1d8+7)

(+5, 1d3+5)

adamantium

eternium drakish scurgar

drakish scurgar

5s

(+9, 2d8+9)

(+7, 1d3+7)

eternium

drakish scurgar of death

drakish scurgar

10s

(+12, 6d8+6)

(+0, 1d3)

iron

drakish scurgar of returning

drakish scurgar

10s

(+2, 2d6+2)

(+0, 1d3)

iron

returns

Artifact missiles

Name

UnID'd name

Weight

Missile damage

Melee damage

Category

silvery arrow "True Aim"

silvery arrow

2s

(+10,15d5)

(+0,1d3)

bows

obsidian quarrel "Thunderstroke"

obsidian quarrel

2s

(+8,20d4+8)

(+0,1d4)

crossbows

Missile modifiers

Missile prefix

Effect

balanced

+4 to-hit

barbed

+6 to-damage

delicate

probably increased chance to break

griffon-feathered

+4 range

penetrating

probably ignores PV

unbalanced

-8 to-hit

unerring

always hits target; can only be used once

weighted

+4 to-damage, 1/2 range

winged

3x range

Missile suffix

Effect

of darkness

chance to blind target on a successful hit

of damnation

+Doom

of defense

+6 DV using defensive, very defensive or coward tactics

of hunting

increased chance for corpses

of slaying

slays everything

of targetting

+6 to-hit

of thunder

chance of stunning target on a successful hit

Appendix E - Potions - complete list

Name

UnID'D name

Weight

Effect when drunk

Remarks

Balance

Gray

4s

Adjusts stats toward the stats' average

In ADOM 1.0.0, potions of balance may draw alignment towards N=, depending on b/u/c status - needs further testing

Beauty

Silvery

4s

+Ap

Berzio

Brown

2s

Food (can be drunk even when bloated)

Pacifies animals when thrown - a very brief effect

Blindness

Amber

2s

Blinds (temporary)

Blinds monsters when thrown

Boost appearance

Blubbery

2s

+Ap (temporary)

Boost charisma

Light blue

2s

+Ch (temporary)

Boost dexterity

Light red

2s

+Dx (temporary)

Boost learning

Mercury

2s

+Le (temporary)

Boost mana

Rusty

2s

+Ma (temporary)

Boost perception

Bright

2s

+Pe (temporary)

Boost speed

Thin

2s

+Speed (temporary)

Boost strength

Light green

2s

+St (temporary)

Boost toughness

Turquoise

2s

+To (temporary)

Boost willpower

Light cyan

2s

+Wi (temporary)

Booze

Black

4s

Confuses (temporary)

Recharges wands, Yggaz trades random potions for potions of booze

Carrot juice

Orange

4s

+1 Pe limit 20

+5 Pe when drunk in a room that smells like carrots; Blup will teach Swimming when given enough potions of carrot juice; always "orange potion"

Charisma

Murky

4s

+Ch

Confusion

Green

2s

Confuses (temporary)

Confuses monsters when thrown

Cure corruption

Mottled

2s

Removes about 0.6 corruptions if blessed

Quest object for Gaab'Baay

Cure poison

Cyan

2s

Cures poisoning

Deafness

Red

2s

Deafens (temporary)

Dexterity

Muddy

4s

+Dx

Education

Dull

2s

Trains an existing skill or grants a new one

Exchange

Golden

4s

Exchanges attributes

Dipped items are exchanged if the potion is blessed; throw to exchange monsters

Extra healing

Blue

2s

Restores HP, probably cures sickness

Permanently increases HP a few points when drunk while uninjured

Gain attributes

Glowing

4s

+1 to one (uncursed) or all (blessed) stats

Healing

Swirly

4s

Restores a few HP, cures sickness

Insight

Magenta

2s

Reveals your intrinsic resistances and regeneration rates

Invisibility

Clear

4s

Makes invisible (temporary), cursed blinds PC

Learning

Misty

4s

+Le

Longevity

Purple

4s

Delays penalties of aging, probably reverses effects of eating quickling royalty

Mana

Blazing

4s

+Ma

Recharges wands

Oil

Slimy

2s

Poisons

'U'se to silence squeaky boards

Oil of rust removal

White

2s

Poisons

Rusts dipped items if cursed, removes rust from rusty items if uncursed, rustproofs unrusty items if blessed; always "white potion"

Poison

Oily

4s

Poisons

Poisons dipped weapons

Potential beauty

Clotted

4s

+Ap ceiling

Potential charisma

Translucent

4s

+Ch ceiling

Potential dexterity

Shiny

4s

+Dx ceiling

Potential learning

Thick

4s

+Le ceiling

Potential mana

Light

4s

+Ma ceiling

Potential strength

Viscous

4s

+St ceiling

Potential toughness

Heavy

4s

+To ceiling

Highly satiating

Potential willpower

Speckled

4s

+Wi ceiling

Quickling Blood

Opaque

2s

+Speed

Raw chaos

Flickering

2s

Severely corrupts

Dipped items are exchanged; occasionally dipped items will explode, causing ~4 corruptions and 100-200 points of damage

Raw mana

Sparkling

2s

Increases mana regeneration rate

Does *not* recharge wands

Sickness

Light magenta

2s

Sickens

Sickens monsters when thrown

Strength

Bubbly

4s

+St

Stun recovery

Icky

2s

A joke, potions can't be drunk when stunned

Toughness

Sandy

4s

+To

Highly satiating

Training

Light Yellow

2s

Trains an existing skill

Troll blood

Blood red

2s

Increases healing rate for non-trolls

Ultra healing

Rainbow-hued

2s

Restores HP, probably cures sickness

Permanently increases HP a few points when drunk while uninjured

Uselessness

Violet

2s

No effect

Artifact gift granted on D: 49 when thrown

Visibility

Smelly

4s

Removes invisibility (temporary)

Water

Watery

4s

Tastes like muddy water (unholy), plain water (uncursed), fresh and clean water (holy)

Uncursed clears scrolls and rusts iron; dip items in holy water to bless them, unholy water to curse them; always "watery potion"

Willpower

Pink

4s

+Wi

Wonder

Shimmering

2s

grants knowledge of a random spell (even Wish)

Youth

Milky

4s

Reverses unnatural aging

Artifact potions

Name

UnID'd Name

Weight

Special

Damage

+potion of literacy

sulphuric potion

2s

grants Literacy when drunk

HM(+0,1d2)

+phial of Caladriel

crystal phial

2s

uses PC's PP to generate light

HM(+0,1d2)


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