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Skiluri conform Training Planner din utilitarul MZ

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Skiluri conform Training Planner din utilitarul MZ


Position: Keeper




Max balls/pucks to aim for:


Play Intelligence: 3

Passing: 1

Shooting: 0

Heading: 0

Ball Control: 3

Tackling: 0

Cross Balls: 0

Set Plays: 1

Goalkeeping: 10

Speed: 2

Stamina: 5


Total balls: 25

Position: Defense


Max balls/pucks to aim for:


Play Intelligence: 3

Passing: 2

Shooting: 0

Heading: 1

Ball Control: 2

Tackling: 10

Cross Balls: 2

Set Plays: 0

Goalkeeping: 0

Speed: 7

Stamina: 5


Total balls: 32

Position: Midfield


Max balls/pucks to aim for:


Play Intelligence: 8

Passing: 9

Shooting: 4

Heading: 0

Ball Control: 10

Tackling: 10

Cross Balls: 8

Set Plays: 0

Goalkeeping: 0

Speed: 10

Stamina: 5


Total balls: 64

Position: Forward


Max balls/pucks to aim for:


Play Intelligence: 3

Passing: 3

Shooting: 10

Heading: 3

Ball Control: 10

Tackling: 3

Cross Balls: 0

Set Plays: 0

Goalkeeping: 0

Speed: 10

Stamina: 5


Total balls: 47



Player Skills and Positions

by https://www.fab.dial.pipex.com/mz/player_skills.htm


[fab] The following was written by Matttombstone who is in one of the premier leagues and a Game Assistant in MZ. Crew' has a somewhat reluctant attitude to explaining how some things work, so some of this info will be garner from experience. Given Matttombstone position, it is advice I would listen too. Here goes........


Players need many stats to perform to perfection, in an ideal world your team will be 10 in everything, sadly, this is ManagerZone and not an ideal world which would be boring anyway.


Skills and what they do

Speed

Speed, simply put, is how fast a player is. Every player needs to be quick, from the striker to the goal keeper. It is obvious that a fast striker would need speed to outpace the defenders but Keepers would need speed to get out to gather up a free ball. The amount of goals I've seen conceded due to a slow keeper is silly.


You won't see a slow player scoring hat tricks left and right unless he's in surreal condition, otherwise high stamina, and facing aweful competition who have cruddy defenders and the striker has high ball control.


Stamina

Probably the most important skill in the game, at least up to a certain level. It's very important you get your players up in stamina otherwise not long in the game your players will exhausted. You should be looking for at the extreme lowest of 4 stamina for any player.


What does stamina do then? Well stamina is more than what the eyes see, not only does it keep players running at top speed for longer, but it also helps the players avoid injury. Stamina works like a fatigue bar, the longer your player plays, the more tired he becomes and his skills begin to deteriorate (only in the match) and he loses his abilities later in the game. For example, a 10 shooter with 0 stamina would become tired within 5 minutes of the game, by the end of the match he could be a 5 or less shooter, however with 5 stamina he'd be able to perform to a high standard up to the 80th minute before losing speed and he'd finish the match as a 9-7 shooter.


Play Intelligence

Play intelligence is one of those skills you notice very little difference between each ball, you notice a huge difference between a 5 and a 6 keeper, but the difference between a 5 and a 6 PI player is minimum and barely noticed. However, saying this, do not neglect the skill, 0 PI strikers, for example, would play really badly, whilst 6 PI strikers would show a big difference of performance in play, even if he was the exact same in EVERY other skill.




Passing

The ability to pick out good passes could mean the difference between winning and losing. If your team passes excellently between one and other, you'll keep possession of the ball longer and set up better chances, however, if your passing is non existent you could be giving away silly balls or a great opening could be stopped by a pass ending up at a defenders feet.


Shooting

Shooting can be random at the best of times, a 10 shooter could put in more chances than a 6 shooter however the 6 shooter could score more. Here, however, shooting is everything rolled up in one. Accuracy, power are all covered under this stat and the higher the stat the more chances that are usually on target and the better chance of scoring.


Heading

Not one of the most active skills in the game, however that is changing, it will help if your players have good heading ready for the new simulator as being able to head between players (passing it around), heading it away (defending) and putting it in the net (scoring) could mean winning or losing.


Keeping

The skills for goal keepers, no other players need this skill. The higher the skill the better the keeper plays and the more he'll save. Simple.


Ball control

This works in many ways, mainly being able to control a pass or a cross. However this skill also helps a defender with his tackling as he takes control of the ball rather than letting it roll away. Also it makes it harder for a player to be tackled, worth training it, especially for strikers. Ball control also helps a goal keeper keep hold of the ball during saves thus leaving less opportunities for rebound shots.


Tackling

The ability to take the ball from the opposing players, the higher the skill, the higher the chance of taking the ball. It's a needed skill against high ball control players.


Cross balls

This is the same as passing, however it is the skill used when the ball leaves the floor. A hugely required skill for defenders and midfielders.


Set plays

This skill makes free kicks better, being able to put the ball in the back of the net in a shot or just picking out a good pass into the box over a wall. It also aids corners and penalties.


Experience

A non trainable skill, this skill increases over time. Players mainly gain experience through cup and league appearances, even if on the bench, however friendly cups/leagues give little boost. This skill is a boost skill and generally makes the player play better, like in any other job, the more experienced you are the better you'll perform. For example, you're working in a call center, at the beginning you might be nervous and hesitant during calls and may lose your place and such, however as you get more experienced you'll be able to speak comfortably and confidently and knowing exactly what you're doing.


Form

Form is a multiplier skill making players play better and is controlled through league, friendly, friendly league and cup games. Whilst friendly league and cup games only effect form POSITIVELY, league and friendly league games can effect players NEGATIVELY if over played. The best way you can keep a player at top notch form is through playing 4 friendlies and 2 league games per week. However Friendlies and League games can be replaced by FLs and cups. Don't fear about playing 500 FLs, your form will ALWAYS (unless you over play in friendlies) remain high and will not drop to I need to rest. It's worth noting that form rarely goes above 9 balls and if you get 10 it's a screen shot and print opportunity.


I have never had 10 in form in my 2 and a half years of playing (in ether sport).





Player positions and their skills

So what do players need? Well all players need certain stats, I split them into 3 categories, Musts, Needs and Bonuses. Must stats are the skills that players can not do without, in every case here it would be stamina and speed. Below I will describe how each skill work.


So, that's the skills spoken of and now since you understand the skills a little better, here's a run down of what skills a player needs, why he needs them and a suggested number for each player.


Goal Keepers

Goal keepers can decide any game, sometimes they can have good days, sometimes they can have bad days regardless of the number of balls in their skills. Keepers need the following skills.


"Must" skills.


Keeping This is needed heavily and should be the first skill you should focus any keeper on and work on maxing it first. Remember, you could lose an easy game with a clown in goals.

Stamina A keeper can never be injured. Stamina is used for in game performance, and the higher the stamina the longer he'll be able to keep shots out. Performing at 100% could be the difference between winning and losing.


"Needed" skills


Play Intelligence You could have an excellent 10 keeper with high stamina, but it's not always enough! If he's as thick as a plank then he could give away goals. Play Intelligence is mainly about positioning and if your super keeper can position himself well he could save a lot more shots!



Speed A keeper can never be injured. Stamina is used for in game performance, and the higher and quicker a keeper is, better chance he can come out of net to pick up a lose ball before a striker gets to it. If your keeper is slow, you best turn away when the striker gets to the ball because 9 out of 10 times the striker will slot that ball for home runs. Also the quicker a keeper is the quicker he can recover from open goals. I've also noticed quicker keepers tend to get off the ground quicker.


"Bonus" skills.


Ball Control Keepers usually keep hold of the ball, however, ball control greatly increases the chance of him keeping hold of it. Keeping hold of the ball is critical for preventing any dead ball situations and when it goes in it hurts.

Cross Balls


Keepers always use this skill, even for close range passing. It seems to me that if you ask a keeper what a pass is you'll receive a blank stare. Cross balls is crucial for getting the ball to the right player, no point giving it to a striker on the opposing team.

Passing Market wise, this will bring in more money for two reasons...

1) People tend to value passing higher than cross balls.

2) Passing adds a lot more to his value thus you will keep more of the money made



Recommended stats...

Keeping - 7+ (8 or higher for high leagues)

Stamina - 4+

Speed - 4+

Ball control - 4+

Cross balls - 4+

Play Intelligence - 4+

Passing - 3+



Defenders

Defenders are the back line that aid in keeping attackers out.

Often thought of less than strikers, they really do add a valuable contribution to a team. They do an important job but like all players, their job are worthless without certain skills...


"Must" skills


Speed The quicker defender usually catches a striker, a 10 ball striker is guaranteed to catch any striker eventually (see strikers). Without speed a defender is useless and does little to add any contribution to a team.

Stamina To defend well a defender needs to last the match. Higher stamina = better lasting performance.

Tackling A defender's main job description usually requires decent tackling, if a defender can't tackle they tend to find themselves out of a job quickly. A better tackler gives you a better chance to keep the ball away from the goals meaning a better chance of taking something from the game.


"Needed" skills


Cross balls I value cross balls highly, as defenders tend to send that ball up the field for a counter attack when they tackle. It does help to get that ball on target.

Play Intelligence


The ability to position himself and mark an attacker really does help any team, and if they can play the offside trap well you get to see more of the ball where you want it, at the feet of your players rather where you don't want it, in the back of your net.

Passing Defenders help the midfield with passing often and it does help if they don't give the ball away. It's worth training up, it's not as important as all the above, however it is still needed.


"Bonus" skills


Ball Control Ball control is required by any player, and defenders it's no different. Ball Control helps defenders take direct possession of the ball during tackles and makes controling passes and crosses better. Also it makes it harder for attackers to tackle your defenders.

Heading


Defenders sometimes head the ball away, you want the header to go to one of your players and this skill makes it happen.

Set plays


Defenders often take free kicks, so it does help to have a defender make the free kick a good one. Although I wouldn't advise training this skill up a lot until others have maxed.

Shooting Every now and then a defender will take a shot on goal, mainly from corners. It's worth while to make every opportunity count.


Recommended stats...

Speed - 6+

Stamina - 5+

Play Intelligence - 3+

Passing - 4+

Heading - 3+

Ball Control - 3+

Tackling - 7+

Cross Balls - 5+

Set plays - 3+


Midfielders

Midfielders play centre park and often play the role of setting up your strikers. You want your midfield to play well so the below skills are needed.




"Must" skills


Stamina As usual, keeps injuries at bay and keeps the players performing.

Passing The better the passing the more on target passes your player makes. A great ball up field = possibilities!

Cross Balls Same as passing.

Ball Control As usual, control passes, harder to tackle, control tackles


"Needed" skills


Speed Speed isn't as hugely important as the other places, however it's still needed as it helps chase down the ball and helps the midfielder get to where he wants to go.

Tackling Midfielders often tackle each other, if you want your midfield to stop the ball getting to the attacker thus making easier work for your defenders, it's worth having a good amount of tackling in midfield.

Play Intelligence Good play making is vital in midfield, if you're suffering a dumb midfield performance, your team is suffering too.

Shooting Shooting isn't hugely needed in midfield, however sometimes it's a wanted skill during chances, a winger would have this as a needed skill. Midfielder s do take chances at times so it does help to have some. Set piece takers should have good shooting.


"Bonus" skills.


Set plays


You should look at having one awesome set piece taker and a reserve set piece taker, it'll help a lot come free kicks at good positions and it's worth making the most of the chances.

Heading Same as defense, good to get it to the right players.


Recommended stats...

Speed - 4+

Stamina - 5+

Play Intelligence - 4+

Passing - 6+

Shooting - 3+ (5+ for set piece)

Heading - 3+

Ball Control - 4+

Cross Balls - 6+

Set Play - 6+


Strikers

Here we have the guys who's sole goal is to... well score goals. These men are responsible for netting goals and taking wins, won't get far with a dud striker!


"Must" skills


Speed A quick striker is a strong striker and any striker should have high speed. Any player with possession of the ball run slower, for example, a 9 speeder would be as fast as an 8 or a 7 speeder who has no control of the ball. Thus it's crucial your hit men have high speed.

Stamina


Lowers risk of injury, play better. It's worth noting players tend to slow down first with possession of the ball before they noticeably slow down without possession of the ball.

Shooting Scoring goals is the sole purpose of a striker, you won't get far if your striker struggles to hit the target or test the keeper! The higher the skill the better chances of scoring.

Ball Control It's important to have high ball control in the attack, it really is, not only do you have a better chance of controlling the ball but you reduce the chances of being tackled.


"Needed" skills


Play Intelligence This is really the only skill in this category. An attacker with high play intelligence will naturally play better and score more chances.


"Bonus" skills


Passing If strikers aren't scoring goals, they'll be setting them up, a good passer could see the other striker with a goal and that's what you're aiming for!

Tackling Taking the ball off a defender is not only good, but it's also devastating to their team, it helps create more chances which could see you win by a larger margin.

Cross Balls Mainly used for wingers, however attackers sometimes attempt to cross it to their partner so you will want it to be on target.

Heading Helps place the ball in the back of the net from a cross or a corner.

Set plays For the free kick or penalty enthusiast.


Recommended skills...

Speed - 7+

Stamina - 5+

Play Intelligence - 3+

Passing - 3+

Shooting - 7+

Heading - 2+

Ball Control - 6+

Tackling - 3+

Cross Balls - 3+ (6+ for wingers)

Set plays - 6+ for Pens/FKs.







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