Entity Marking
This section specifies the 8-bit enumeration for Character Set, found in the Entity-Marking field in the Entity State PDU.
Field Value Character set
0 Unused
1 ASCII
2 Army Marking (CCTT) (see 4.5.1)
3 Digit Chevron (see 4.5.2)
Codes for Entity Marking Field (Army Marking - Character Set code = 2)
Byte 1
Byte 1 Character set code = 2
Bytes 2 through 7
Bytes 2 through 7 contain a Division or Corps designation and an encoded bumper number.
Byte 2 - Division /Corps designation
|
Code |
Division / Corp designation |
|
1 |
1st Cavalry |
|
2 |
1st Infantry |
|
11 |
Corps Assets |
|
0 (for NA case) |
Byte 3 - High Level Unit
1 to 255 are codes for a High Level Unit such as Battalion, Brigade or Division headquarters within the Division/Corp specified b 252p1513c y the contents of Byte 2 (for example, Byte 2 = 1 and Byte 3 = 1 means the 1-7CAV for 1st Cavalry Division)
Byte 3 - High Level Unit (Byte 2 = 1 - 1st Cavalry)
|
Code |
Unit Designation |
Unit |
|
1 |
1-7CAV |
1-7 Cavalry |
|
2 |
2-5CAV |
2-5 Cavalry |
|
3 |
2-8CAV |
2-8 Cavalry |
|
4 |
3-32AR |
3-32 Armor Reg |
|
5 |
1-5CAV |
1-5 Cavalry |
|
6 |
1-8CAV |
1-8 Cavalry |
|
7 |
1-32AR |
1-32 Armor Reg |
|
8 |
1-67AR |
1-67 Armor Reg |
|
9 |
3-67AR |
3-67 Armor Reg |
|
10 |
3-41INF |
3-41 Infantry |
|
20 |
1-82F |
1-82 Field Art |
|
21 22 |
3-82F 1-3F |
3-82 Field Art 1-3 Field Art |
|
Code |
Unit Designation |
Unit |
|
23 |
21F |
21 Field Art |
|
24 |
92F |
92 Field Art |
|
30 |
8E |
8 Engineer |
|
31 |
20E |
20 Engineer |
|
32 |
91E |
91 Engineer |
|
34 |
1-227AVN |
1-227 Aviation |
|
35 |
4-227AVN |
4-227 Aviation |
|
36 |
F-227AVN |
F-227 Aviation |
|
37 |
4-5ADA |
4-5 Air Def Art |
|
40 |
15MSB |
15 Main Supp |
|
41 |
27FSB |
27 Forward Supp |
|
42 |
115FSB |
115 Forward Supp |
|
43 |
215FSB |
215 Forward Supp |
|
45 |
312MI |
312 Mil Intell. |
|
46 |
13S |
13 Signal |
|
47 |
545MP |
545 Mil Police |
|
48 |
68CML |
68 Chemical |
|
50 |
1CAV |
HHC 1st Cavalry |
|
51-54 |
XBDE |
HHC X BDE (X=1-4) |
|
55 |
AVNBDE |
HHC AVN BDE |
|
56 |
E |
HHD EN BDE |
|
57 |
F |
HHB DIVARTY |
|
58 |
DSC |
DISCOM |
Byte 3 - High Level Unit (Byte 2 = 2 - 1st Infantry)
|
Code |
Unit Designation |
Unit |
|
1 |
1-16INF |
1-16 Infantry |
|
2 |
2-16INF |
2-16 Infantry |
|
3 |
1-34AR |
1-34 Armor |
|
4 |
2-34AR |
2-34 Armor |
|
5 |
3-37AR |
3-37 Armor |
|
6 |
4-37AR |
4-37 Armor |
|
7 |
1-118INF |
1-118 Infantry |
|
8 9 10 |
4-118INF 2-265AR 2-136IF |
4-118 Infantry 2-263 Armor 2-136 Infantry |
|
20 21 |
1-5F 4-5F |
1-5 Field Art 4-5 Field Art |
|
22 |
1-178F |
1-178 Field Art |
|
23 |
6F |
B/6 Field Art |
|
24 |
25F |
D/25 Field Art |
|
30 |
1E |
1 Engineer |
|
31 |
70E |
70 Engineer |
|
32 |
4-1AVN |
4-1 Aviation |
|
33 |
1-1AVN |
1-1 Aviation |
|
34 |
2-3ADA |
2-3 Air Def Art |
|
35 |
1-4CAV |
1-4 Cavalry |
|
40 |
701MSB |
701 Main Supp |
|
41 |
101FSB |
101 Forward Supp |
|
42 |
201FSB |
201 Forward Supp |
|
43 |
163FSB |
163 Forward Supp |
|
45 |
101MI |
101 Mil Intell |
|
46 |
121S |
121 Signal |
|
47 |
1MP |
1st Mil Police |
|
48 |
12CML |
12 Chemical |
|
50 |
1INF |
HHC 1st Infantry |
|
51-54 |
XBDE |
HHC X BDE (X=1-4) |
|
55 |
AVNBDE |
HHC AVN BDE |
|
56 |
E |
HHD EN BDE |
|
57 |
F |
HHB DIVARTY |
|
58 |
DSC |
DISCOM |
Bytes 4 through 7
These are codes for the portion of a bumper number representing a) Company, Battery, Troop; b) Platoon, Section; and c) Vehicle.
Byte 4 - Company,
|
Code |
Symbol |
|
65-77 (A-M) |
A-M |
|
113 (q) |
HQ |
|
98 (b) |
HHB |
|
99 (c) |
HHC |
|
100 (d) |
HHD |
|
116 (t) |
HHT |
Byte 5 - Platoon, Section
Code Symbol
0-9 0-9
Byte 6 and 7 - Vehicle
Code Symbol
0-9 0-9
32 blank
Bytes 8 through 12
Bytes 8 through 12 contain entity marking codes shown below for a digit /
chevron marking system. Note that for
character set 2 the digit / chevron marks are restricted to bytes 8 - 12 of the
Marking field.
Bytes 8, 9, 10 and 12
|
Code |
Symbol |
|
69 (E) |
E |
|
101 (e) |
E |
|
(S) |
S |
|
115 (s) |
S |
|
(X) |
X |
|
120 (x) |
X |
|
32 (space) |
blank |
Byte 11
|
Code |
Symbol |
|
> |
|
|
< |
|
|
< > |
Bytes 8 and 9 are codes for high level unit (for example,
Battalion) marking.
Byte 10 is a code for company marking.
Byte 11 is a code for platoon marking.
Byte 12 is used for Dismounted Infantry Marking
4.5.2 Codes for Entity Marking Field (Digit / Chevron - Character Set code = 3
Byte 1
Byte 1 Character set code = 3
Byte 2 through 12
Bytes 2 through 12 contain digit/chevron codes.
|
Code |
Symbol |
|
69 (E) |
E |
|
101 (e) |
E |
|
(S) |
S |
|
115 (s) |
S |
|
(X) |
X |
|
120 (x) |
X |
|
32 (space) |
blank |
|
> |
|
|
(V) | |
|
< |
|
|
< > |
|