Welcome to Yet Another Tetris
Version 1.05
Copyright 1991 by Peter Mueller
YATETRIS is a public domain program. So feel free to give copies
to your friends, neighbours, mommies, daddies, and enemies. BUT:
I don't give any warranty of correctness nor do I accept
responsibility to anyone for the consequences of using it.
YATETRIS is a Tetris-like game for Windows 3.0. It comes to you
in a ZOO file including the following files:
YATETRIS.EXE Executable
YATETRIS.FIG Definition of standard Tetris figures
YATETRIS.HSC Highscore table
YATETRIS.HLP Help file (I hope the English is well enough,
if not, send me a correction list ...)
YATETRIS.INI Initialization file
YATETRIS.DOC This file
All these files, except the DOC-file, are expected to be in the same
directory.
2. Figures
All used figures are defined in a file called YATETRIS.FIG. In this
version a figure editor is included. Use Windows Help for editing
details.
3. Version Chat
Well, this is the first release. Stay tuned for next versions which will
have
- more levels
- a more satisfying figure editor
- a new level editor
Nevertheless, if you detect any mysterious behaviour or other strange
things please contact me at
or, if this is not possible, write to
Peter Mueller
Detmolder Str. 15
1000 Berlin 31
Germany
4. Initialization File YATETRIS.INI
There are three values which you can modify:
figures=<path to figure file>
levels=[on|off]
shadow=[on|off]
where:
figures is the full path to a figure description file. If no path
is specified the YATETRIS.EXE directory is taken.
levels turns level orientated game on and off, respectively.
(Default is on.)
shadow turns shadow below playground on and off, respectively.
(Default is on.)
Additionally, each level have its own entry in which you can modify
a level's drop time and its lines to solve. Take
level1=500,10
for an example. This means that level 1 will have a figure drop time
of 500 and that you have to solve 10 lines before entering the next
level. (To make the figures drop faster just enter a lower value.)
5. ToDos
- A lot of clean up
- Doc's, doc's, doc's
- And then there is C++ ...
6. Bugs
- Dunno if this is really a bug: After closing the game the About
window of PM tells me, that I've lost 1K of memory. (But after asking
in good old net.land some kind soul told me: "Let It Be, Let It Be" ...
Windows' memory management ...)
7. Programming and Testing
YATETRIS was (and is) programmed with Borland C++ 2.00 (hope to get 3.00 as
soon as possible). It was tested in Windows 3.0 (386 Enhanced Mode),
MS-DOS 5.0, and TDW.
Viel Spass,
-Peter
P.S.: I also have a German version. If someone's interested, drop me a
note ...
|