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TriSpectives - User Guide

computers


TriSpectives

User Guide

3D/EYE, Inc.

©1995 3D/EYE, Inc.  All rights reserved.



3D/EYE, Inc., 1050 Craft Rd., Ithaca, NY 14850.

3D/EYE is a registered trademark, and TriSpectives, IntelliShape, SmartSnap, SmartRender, SmartDimension, and SmartMotion are trademarks of 3D/EYE, Inc.

Adobe Illustrator and Postscript are trademarks of Adobe Systems Inc.

Microsoft, MS-DOS, Windows, Windows NT and Visual Basic are registered trademarks, and Windows 95 and Excel are trademarks of Microsoft Corporation.

TIFF is a trademark of Aldus Corporation, an Adobe Company.

ACIS is a registered trademark of Spatial Technology, Inc.

AutoCAD and 3D Studio are registered trademarks and DXF is a trademark 10310g611k of Autodesk, Inc.

DXE is a trademark of SoftSource Inc.

TARGA is a registered trademark of Truevision, Inc.

StepTools is a trademark of STEP Tools, Inc.

Apple and Macintosh are registered trademarks of Apple Computer Corporation.

The Graphic Interchange Format is the copyrighted property of CompuServe Incorporated. GIF is a service mark of CompuServe Incorporated.

The ITI ACIS/IGES Translator is the copyrighted property of International TechneGroup Incorporated:  1995 International TechneGroup Incorporated.  All rights reserved.

The Kodak Photo Access CD is the copyrighted property of, and Kodak is a registered trademark of Eastman Kodak Company.

Libtiff is the copyrighted property of Sam Leffler and Silicon Graphics, Inc.: 1988-1995 Sam Leffler; 1991-1995 Silicon Graphics, Inc.

Netpbm is the copyrighted property of its individual authors.

This software is based, in part, on the work of the Independent JPEG Group.

3D/EYE acknowledges the School of Architecture Property and Planning,
University of Auckland, as the source of many of the image scans contained in the TriSpectives
image library. 3D/EYE also acknowledges the following sources for software included with TriSpectives

qvlib VRML reader - Silicon Graphics

NETPBM Library - Jef Poskanzer, et al.

All other products or name brands are registered trademarks or trademarks of their respective holders.

Documentation written by The Software Resource Publications, Inc.,
Madison, WI.

Table of Contents

CHAPTER 1 l Basic concepts 1

Working with TriSpectives 2

Interactive 3D graphics 2

3D documents 2

Scenes and pages 3

The scene 3

The page 4

The WorkBook 5

The main TriSpectives window 6

Menus 8

Catalogs 9

Standard catalogs 9

Working with catalogs 11

Saving your work in catalogs 11

Editing items within catalogs 12

Creating new catalogs 12

Hiding and showing catalogs 13

Catalog sets 13

Toolbars 15

Selecting toolbars for display 15

Moving a toolbar 16

The Camera tools 16

Standard tools 17

The Text tools 18

The 2D Drawing tools 18

The 3D Shapes tools 19

Selection toolbar 20

Timeline toolbar 20

Property sheets 21

Important functions 22

Saving your work 22

Naming documents in your WorkBook 23

Reversing actions 23

Deleting objects 23

Getting help 24

CHAPTER 2 l IntelliShapes 25

Using IntelliShapes 26

The Shapes catalog 27

3D solids 27

Holes 27

Text shapes 28

2D shapes 28

Creating a shape 28

The anchor 28

Selecting an IntelliShape 29

The Select tool 29

Selecting an editing mode 29

Modifying a shape 31

Handles 31

The square handle 32

Deleting a shape 33

Moving a shape 33

Using the camera tools 34

The Orbit Camera tool 35

The Pan Camera tool 35

The Fit Scene tool 36

The Target Camera tool 36

The Zoom Camera tool 36

The Window Zoom tool 37

The Dolly Camera tool 37

The Look At tool 38

The Walk Camera tool 39

Split-screen views 39

Shape properties 41

Colors 43

Textures 44

Changing the scale of a texture 45

Surface finishes 46

Transparency 47

Reflections 48

Bumps 50

Decals 51

Moving a decal 52

Shelling 53

Beveling 54

Surface reshaping 56

Lighting 57

Quantitative analysis tools 58

Shape analysis 58

Shape statistics 60

CHAPTER 3 l Building models 61

Combining IntelliShapes in a model 62

The Showcase catalog 62

Editing models, shapes, and surfaces 63

Beginning a model 65

Using the Sizebox properties 66

Moving, copying, and linking shapes 68

Using the Interaction properties 69

Positioning shapes 70

Using the Move From-To tool 70

Using SmartSnap 72

Grouping shapes in a model 74

Applying colors and textures to models 75

Saving a model in a catalog 76

Modeling in IntelliShape mode 77

Using SmartDimensions 78

Using the TriBall tool 81

The TriBall controls 83

Moving the TriBall 85

Repositioning models with the TriBall 85

Copying multiple shapes and models with the TriBall 87

Using the scene grid 88

More positioning techniques 90

Attachment points 90

Position properties 92

Anchor properties 93

Using hole shapes in models 94

Using the WorkBook browser 97

Saving scenes and WorkBooks 98

CHAPTER 4 l 2D drawing 101

Creating two-dimensional shapes 102

The 2D drawing tools 102

Drawing lines and 2D polygonal shapes 103

Using the Fillet tool 104

2D drawing in 3D space 105

Drawing circles and arcs 105

Drawing Bezier curves 106

Editing 2D shapes 107

Deleting 2D curves and shapes 108

2D shape properties 108

2D shape outlines 109

Assigning colors and line styles to 2D shapes 109

Creating custom IntelliShapes from 2D profiles 110

Extrusion 111

Spinning 114

Sweeping 118

Lofting 121

A final example 124

Creating mirror images of shapes 126

Measuring 2D angles and distances 127

Using the Angle-Distance Drag Mode tool 128

The Cross-Section property sheet 129

CHAPTER 5 l Text 131

Adding 3D text 132

Editing and deleting 3D text 133

The text sizebox 134

The Text Tools toolbar 135

Beveling text 135

Text modes and properties 136

Importing text from word-processing programs 137

CHAPTER 6 l Illustration techniques 139

Pages and scenes 140

Lighting 140

Changing a light's color and intensity 142

Changing the direction of a light 143

Turning off lights or adding more 143

Casting shadows 143

Annotation dimensions 144

Changing the background 145

SmartRendering 146

Rendering styles 147

Working on the page 148

Working with models on the page 148

Adding scenes to the page 149

Creating collages by combining models 150

Rotating a model on a page 151

Positioning models with the page grid 152

Dragging models on the page 152

Using the Move In-Out tool 152

Changing your view of the page 153

Adding text to the collage 154

Saving the page 155

Embedded pages and scenes 155

Embedding scenes on pages 156

Working with layered scenes 159

Editing an embedded model 159

Embedding an empty scene on a page 159

Embedding pages on scenes 160

Embedding an empty page in a scene 162

Technical Illustrations 163

Annotation dimensions 165

Line settings for hidden-line drawings 168

Printing a page or scene 169

The Print Preview window 171

CHAPTER 7 l Animation 173

Adding SmartMotions to models 174

Creating your own animation sequence 176

Using the SmartMotion Editor 177

Setting the segment properties 179

Fine-tuning the segment properties 181

Removing SmartMotions from models 182

Using the Segment properties sheet 183

General tab 183

Time Effect tab 184

Path tab 185

Using the Key dialog box 186

Position 186

Origin 186

Scale 187

Orient At 187

Orient Up 187

Tilt, Pan, and Roll 188

CHAPTER 8 l The outside world 189

Dragging and dropping TriSpectives documents into other applications 190

Importing models from other applications 191

Embedding documents from other applications 193

Exporting documents from TriSpectives to other applications 196

Exporting models as model files 196

Exporting scenes as image files 198

Exporting 2D shapes as AutoCAD files 199

Exporting animated documents 200

Linking TriSpectives models to Microsoft Excel 202

CHAPTER 9 l Examples 205

Building a bar stool 206

Preparation 206

Beginning the seat shape 207

Creating the seat cross-section 208

Beginning the leg shape 210

Positioning the leg on the seat 213

Copying and positioning the other legs 215

Creating the footrest ring 216

Adding colors and textures 218

Building a hammer 220

Preparation 220

Beginning the hammer shaft 221

Creating the shaft cross-section 222

Beginning the hammerhead 225

Creating the hammerhead cross-section 226

Beginning the hole shape of the hammerhead 229

Creating the hammerhead hole cross-section 231

Creating the striking surface of the hammer 234

Beveling the striking surface 235

Adding colors and textures 236

Building the body of a cellular telephone 238

Creating the handset 239

Creating the earpiece 240

Adding the ear cavity 244

Adding the speaker grid 249

Adding a color to the telephone body 251

Adding the LED display 251

Using SmartDimensions for precise positioning 252

Adding a color to the LED display 254

Adding the cavity for the numeric keypad 254

Adding the telephone key template 255

Adding the large key holes to the template 256

Using the TriBall for precise copying 258

Adding the small key holes to the template 260

Saving the model 262

Adding a mouthpiece 263


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